Audio content copyright

The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.

Moderator: Developers

arand
Acid Blob (New member)
Acid Blob (New member)
Posts: 5
Joined: Thu Mar 15, 2012 10:09 am

Audio content copyright

Post by arand »

Hello, I've been involved in the package update of Egoboo for Fedora, and one issue that came up in looking through the game data sources was that many of the audio files seems to be copyrighted material, or lack license information (in combination with not being content created by the "Egoboo team").

I got a rought overview using the command (requires bash & vorbis-tools):

Code: Select all

for i in $(find -iname *.ogg); do vorbiscomment $i | grep -i artist &>/dev/null && echo -e "###\n$i" && vorbiscomment $i; done
Spoiler: output
###
./modules/cobolemperor.mod/objects/hostage.obj/sound5.ogg
ARTIST=Westwood Studios - Pacific Audio Department
YEAR=2002-03-25
Software=Sonic Foundry Sound Forge 5.0
Copyright=(c) 1999 Westwood Studios
###
./modules/soldier.mod/objects/evilforce.obj/sound0.ogg
GENRE=SFX - Magic; Witchcraft Voices
ARTIST=Download Sound Effects - SoundDogs - The Dark Side of Sound
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - VOICE SCI FI EVIL CHANT WHISPERED
DATE=2001
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./modules/imprisoned5.mod/objects/demogorgon.obj/sound2.ogg
GENRE=SFX - Magic; Monster Demon
ARTIST=Download Sound Effects - SoundDogs - SFX KIT _FXKIT
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Dark Magic Beast Transform Summon Demon
DATE=2006
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./modules/imprisoned5.mod/objects/demogorgon.obj/sound1.ogg
GENRE=SFX - Magic; Monster Demon
ARTIST=Download Sound Effects - SoundDogs - SFX KIT _FXKIT
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Dark Magic Beast Transform Summon Demon
DATE=2006
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./modules/imprisoned5.mod/objects/demogorgon.obj/sound0.ogg
GENRE=SFX - Magic; Spells Lightning Electrical
ARTIST=Download Sound Effects - SoundDogs - Interplay _IP
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Lightning Spell, Fiery Thunder
DATE=2002
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./modules/imprisoned5.mod/objects/demogorgon.obj/sound13.ogg
GENRE=SFX - Magic; Monster Demon
ARTIST=Download Sound Effects - SoundDogs - SFX KIT _FXKIT
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Monster Large Demon Hurt Roar
DATE=2006
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./modules/imprisoned5.mod/objects/demogorgon.obj/sound16.ogg
GENRE=SFX - Magic; Spells Explosive
ARTIST=Download Sound Effects - SoundDogs - SFX KIT _FXKIT
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Magic Spirit Blast Impact Ricochet Hit
DATE=2006
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./modules/imprisoned5.mod/objects/demogorgon.obj/sound11.ogg
GENRE=SFX - Magic; Monster Demon
ARTIST=Download Sound Effects - SoundDogs - Monsters and Creatures
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Demon Dark X 10
DATE=2008
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./modules/imprisoned5.mod/objects/demogorgon.obj/sound14.ogg
GENRE=SFX - Magic; Monster Demon
ARTIST=Download Sound Effects - SoundDogs - SFX KIT _FXKIT
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Monster Large Demon Hurt Roar
DATE=2006
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./modules/imprisoned5.mod/objects/demogorgon.obj/sound17.ogg
GENRE=SFX - Magic; Spells Explosive
ARTIST=Download Sound Effects - SoundDogs - SFX KIT _FXKIT
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Magic Weapon Crystal Energy Spell Blast Shot
DATE=2006
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./modules/imprisoned5.mod/objects/demogorgon.obj/sound12.ogg
GENRE=SFX - Magic; Monster Demon
ARTIST=Download Sound Effects - SoundDogs - Monsters and Creatures
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Demon Dark X 10
DATE=2008
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./modules/imprisoned5.mod/objects/demogorgon.obj/sound15.ogg
GENRE=SFX - Magic; Monster Demon
ARTIST=Download Sound Effects - SoundDogs - SFX KIT _FXKIT
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Monster Large Demon Growl Roar
DATE=2006
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./modules/archmage.mod/objects/archghost.obj/sound18.ogg
ARTIST=Johan Jensen
###
./modules/archmage.mod/objects/devildoor.obj/sound8.ogg
ARTIST=www.pcbproductions.com
Copyright=(c) 2004 PCB Productions
###
./modules/abyss2.mod/objects/devildoor.obj/sound8.ogg
ARTIST=www.pcbproductions.com
Copyright=(c) 2004 PCB Productions
###
./modules/imprisoned3.mod/objects/layna.obj/sound2.ogg
GENRE=SFX - Humans; Screams Female
ARTIST=Download Sound Effects - SoundDogs - Rob Nokes _SDC
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Scream,Female,Anguish,Sharp
DATE=2005
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./modules/imprisoned3.mod/objects/layna.obj/sound1.ogg
GENRE=SFX - Humans; Screams Female
ARTIST=Download Sound Effects - SoundDogs - Rob Nokes _SDC
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Scream,Female,Anguish,Stab
DATE=2005
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./modules/imprisoned3.mod/objects/layna.obj/sound3.ogg
GENRE=SFX - Humans; Screams Female
ARTIST=Download Sound Effects - SoundDogs - Rob Nokes _SDC
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Scream,Female,Anguish,Pain
DATE=2005
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./basicdat/globalobjects/monsters/vampyre.obj/sound2.ogg
GENRE=SFX - Magic; Monster Zombie
ARTIST=Download Sound Effects - SoundDogs - SFX KIT _FXKIT
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Zombie Crawl Moan Groan Grunt
DATE=2006
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./basicdat/globalobjects/monsters/vampyre.obj/sound1.ogg
GENRE=SFX - Magic; Monster Zombie
ARTIST=Download Sound Effects - SoundDogs - SFX KIT _FXKIT
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Zombie Crawl Moan Groan Grunt
DATE=2006
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./basicdat/globalobjects/monsters/vampyre.obj/sound3.ogg
GENRE=SFX - Magic; Monsters Speech
ARTIST=Download Sound Effects - SoundDogs - SoundStorm Library
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
DATE=2004
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./basicdat/globalobjects/monsters/vampyre.obj/sound10.ogg
GENRE=SFX - Magic; Vampires Magic
ARTIST=Download Sound Effects - SoundDogs - The Dark Side of Sound
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - VAMPIRE VAMPIRE HISS
DATE=2001
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./basicdat/globalobjects/monsters/vampyre.obj/sound9.ogg
GENRE=SFX - Magic; Vampires Magic
ARTIST=Download Sound Effects - SoundDogs - The Dark Side of Sound
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - VAMPIRE VAMPIRE HISS
DATE=2001
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./basicdat/globalobjects/monsters/vampyre.obj/sound8.ogg
GENRE=SFX - Magic; Vampires Magic
ARTIST=Download Sound Effects - SoundDogs - The Dark Side of Sound
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - VAMPIRE VAMPIRE HISS
DATE=2001
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./basicdat/globalobjects/players/tourist.obj/sound5.ogg
ARTIST=Westwood Studios - Pacific Audio Department
YEAR=2002-03-25
Software=Sonic Foundry Sound Forge 5.0
Copyright=(c) 1999 Westwood Studios
###
./basicdat/globalobjects/misc/smithy.obj/sound0.ogg
GENRE=SFX - Fires; Campfires
ARTIST=Download Sound Effects - SoundDogs - Vancouver Film School
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
TITLE=Sound Effects - Fire Wood Metal Crackling
DATE=2007
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./basicdat/globalobjects/unique/retribution.obj/sound2.ogg
ARTIST=Cyanide
ALBUM=LOKI
TITLE=Tyr_HundredSlashDamage02
DATE=2007
GENRE=Sound Clip
COMPOSER=Cyanide
COPYRIGHT=Cyanide
URL=http://www.cyanide-studio.com
ENCODER=Adobe(R) Audition(R)
###
./basicdat/globalobjects/unique/retribution.obj/sound3.ogg
ARTIST=Cyanide
ALBUM=LOKI
TITLE=Tyr_HundredSlashDamage01
DATE=2007
GENRE=Sound Clip
COMPOSER=Cyanide
COPYRIGHT=Cyanide
URL=http://www.cyanide-studio.com
ENCODER=Adobe(R) Audition(R)
###
./basicdat/globalobjects/unique/retribution.obj/sound4.ogg
ARTIST=Cyanide
ALBUM=LOKI
TITLE=Tyr_HundredSlashDamage03
DATE=2007
GENRE=Sound Clip
COMPOSER=Cyanide
COPYRIGHT=Cyanide
URL=http://www.cyanide-studio.com
ENCODER=Adobe(R) Audition(R)
###
./basicdat/globalobjects/magic/glacialspike.obj/sound1.ogg
GENRE=SFX - Glass; Break Shatter Smash
ARTIST=ÀhÌload Sound Effects - SoundDogs - Coll Anderson Sound EFX _SDC
Copyright message=(c) 2010 Sounddogs.com, All Rights Reserved
TRACKNUMBER=0
DATE=2004
ALBUM=http://www.Sounddogs.com
COMMENTS=Royalty Free Sound Effects - Sounddogs.com
###
./basicdat/music/victory.ogg
Genre=Other
Artist=Adam Frechette
###
./basicdat/music/arabic.ogg
TITLE=Hidden Dangers
ARTIST=Adam Frechette
GENRE=Other
###
./basicdat/music/Once_lost.ogg
Encoded by=Cdex 1.30
User defined URL link=http://www.mp3.com/apocalypse_razor
Copyright message=Adam Frechette
Original artist(s)/performer(s)=Adam Frechette
Composer=Adam Frechette
Genre=Soundtrack
Date=2002
Artist=Adam Frechette
Title=Once Lost
###
./basicdat/music/credits.ogg
TITLE=End Credits
ARTIST=Adam Frechette
###
./basicdat/music/frozen.ogg
TITLE=The Temple
ARTIST=Adam Frechette
GENRE=Other
###
./basicdat/music/bishopia.ogg
TITLE=Empowered by the Light
ARTIST=Adam Frechette
GENRE=Other
###
./basicdat/music/mystery.ogg
TITLE=The King's Study
ARTIST=Adam Frechette
GENRE=Other
###
./basicdat/music/dungeon.ogg
TITLE=Vigilant Hope
ARTIST=Adam Frechette
GENRE=Other
###
./basicdat/music/zippy.ogg
Artist=Adam Frechette
Genre=Other
###
./basicdat/music/Irish_Night.ogg
Encoded by=Cdex 1.30
User defined URL link=http://www.mp3.com/apocalypse_razor
Title=Irish Night
Date=2002
Copyright message=Adam Frechette
Genre=Soundtrack
Composer=Adam Frechette
Original artist(s)/performer(s)=Adam Frechette
Artist=Adam Frechette
###
./basicdat/music/bigboss.ogg
Genre=Other
Artist=Adam Frechette
###
./basicdat/music/darkdungeon.ogg
Genre=Other
Artist=Adam Frechette
###
./basicdat/music/castle.ogg
Artist=Adam Frechette
Genre=Other
###
./basicdat/music/Safe_Haven.ogg
Encoded by=Cdex 1.30
User defined URL link=http://www.mp3.com/apocalypse_razor
Copyright message=Adam Christopher Frechette
Original artist(s)/performer(s)=Adam Christopher Frechette
Composer=Adam Christopher Frechette
Genre=Soundtrack
Date=2002
Artist=Adam Frechette
Title=Safe Haven
###
./basicdat/music/dramatic.ogg
TITLE=Battle Against Darkness
ARTIST=Adam Frechette
GENRE=Other
###
./basicdat/music/thedracolich.ogg
ARTIST=Edward Blakeley
###
./basicdat/music/catacombs.ogg
TITLE=The Graveyard
ARTIST=Adam Frechette
GENRE=Other
There are some things which are clearly ok above, and likely some things that are left out.

As far as I've understood things the stuff by Adam Frechette is "freeware" music, created by adam for Neverwinter Nights.
The intended license appears to be:
NOTE: This is under copyright law, you may not use this file for any commercial purpose. It is for personal enjoyment only, you can use this in a mod, and redistribute the mod. If you do however, it would be great if you gave me credit and send me an email stating you will be doing so.
This text appears on some, but not all of the uploads from Adam, c.f.
http://nwvault.ign.com/View.php?view=So ... ail&id=545 (Collection)
http://nwvault.ign.com/View.php?view=So ... ail&id=127 (Irish_Night which is used in Egoboo)

If these are not available under a free license Fedora would need to remove them.
(Not 'discriminating' against 'commercial' use... and SourceForge has ads on the egoboo download page, right? Egoboo accepts donations? etc...)

The stuff by Westwood might be freeware?
I'm unsure what westwoods terms are regarding it, I'm pretty certain that it wouldn't be a free license by Fedora's standards though...

The stuff from sounddogs are bought files or evaluation-only samples? If they are evaluation copies that's trouble; but even if they were bough, as per sounddogs FAQ:
http://www.sounddogs.com/htm/faq.htm :
A. You can not redistribute the sounds as sounds by themselves,
in whole or in part (as is or slightly modified) for a fee or for free.

The music bits were discussed in http://egoboo.sourceforge.net/phpBB3/vi ... ?f=4&t=548 which appears to indicate that some of them are creations by the "Egoboo team", which in that case should be fine, I'm assuming they would then be licensed under the GPL? (Which version?)

I've not looked into all of the files, but I'm guessing there might be similar issues with most of them.

If I were to suggest some possible fixes: Packagers in the Fedora Games group (or other distros for that matter) would likely be able to help out with this.

--
Martin Werner
martinerikwerner on gmail
arand on IRC
User avatar
woodmouse
Monolich (Senior Member)
Monolich (Senior Member)
Posts: 4586
Joined: Wed Jul 23, 2008 3:53 pm
Location: Finland
Contact:

Re: Audio content copyright (...Wesnoth rant, lol?)

Post by woodmouse »

That's pretty disturbing... I'm not really in the position to say anything, but I'm getting worried if there's more than that. :shock: I mean, if even the "100% free to use" things aren't free to be used, that's seriously f***ed up and horrible!

And as far as I know, using stuff from Wesnoth isn't 100% legal, it was discussed in the forums some time ago when someone wanted to do it... I'm not sure what the conclusion was (since I'm not really actively logging in there), though... but the image I got of it was this:

They take the good sides of GPL, but completely ignore/squirm out of the negative things... at least in the way they protect their art/music. "This was made for Wesnoth, if you use it, we'll sue you to hell! Legally, you could use it, but because we're better and more educated than you, we'll get away with lying in court!" would be something I'd expect to hear from them if someone asked to use something from Wesnoth for something GPL-licensed.

Also, they've taken stuff from Egoboo and claimed that they were made by the people associated with Wesnoth... then get all accusative of people using stuff made by others in their own Wesnoth-related stuff about how they didn't ask for permission, etc.

PS: My opinions are completely worthless though, since Wesnoth people have quality standards that I can't begin to appreciate/understand, they often seem to think that "Developer = God" and stuff like that... you know, in my opinion the only cool Wesnoth developers/moderators are the ones who can still appreciate trying instead of only success (for example Shadowmaster, he was a cool guy). Especially considering how they've "kicked me in the nuts" a couple of times, which pretty much would make everything I say be completely biased anyway, even if it'd be a 100% verified fact... :P But I don't hate Wesnoth or anything, it's a cool game. Just the people involved in developing it are often gasspoles.

PPS: DÉJÀ VU!!! :o
Once upon a time, when unicorns roamed the earth...
arand
Acid Blob (New member)
Acid Blob (New member)
Posts: 5
Joined: Thu Mar 15, 2012 10:09 am

Re: Audio content copyright

Post by arand »

If the content is clearly licensed under the GPL, as appears to be the case with Wesnoth, you should not hesitate to use it for that reason; if they do cause a legal fuss over you using "their" stuff, I'd contact someone like the SFLC for advice and support.

Avoiding wesnoth because you think they are stupid is one thing, avoiding them because they abuse the GPL is something else, which should, and could, be corrected, provided it still is something that is actually happening.
Rhonda
Acid Blob (New member)
Acid Blob (New member)
Posts: 1
Joined: Sat Mar 31, 2012 11:19 am

Re: Audio content copyright (...Wesnoth rant, lol?)

Post by Rhonda »

woodmouse wrote:That's pretty disturbing... I'm not really in the position to say anything, but I'm getting worried if there's more than that. :shock: I mean, if even the "100% free to use" things aren't free to be used, that's seriously f***ed up and horrible!

And as far as I know, using stuff from Wesnoth isn't 100% legal, it was discussed in the forums some time ago when someone wanted to do it... I'm not sure what the conclusion was (since I'm not really actively logging in there), though... but the image I got of it was this:

They take the good sides of GPL, but completely ignore/squirm out of the negative things... at least in the way they protect their art/music. "This was made for Wesnoth, if you use it, we'll sue you to hell! Legally, you could use it, but because we're better and more educated than you, we'll get away with lying in court!" would be something I'd expect to hear from them if someone asked to use something from Wesnoth for something GPL-licensed.

Also, they've taken stuff from Egoboo and claimed that they were made by the people associated with Wesnoth... then get all accusative of people using stuff made by others in their own Wesnoth-related stuff about how they didn't ask for permission, etc.

PS: My opinions are completely worthless though, since Wesnoth people have quality standards that I can't begin to appreciate/understand, they often seem to think that "Developer = God" and stuff like that... you know, in my opinion the only cool Wesnoth developers/moderators are the ones who can still appreciate trying instead of only success (for example Shadowmaster, he was a cool guy). Especially considering how they've "kicked me in the nuts" a couple of times, which pretty much would make everything I say be completely biased anyway, even if it'd be a 100% verified fact... :P But I don't hate Wesnoth or anything, it's a cool game. Just the people involved in developing it are often gasspoles.

PPS: DÉJÀ VU!!! :o
Let me quote yourself, "That's pretty disturbing". You throw around claims which are cleary wrong about a project that you don't feel to be welcomed in the community for whatever reason. The art of wesnoth always and ever was 100% free, clearly licensed under the GPL right from the start, and if you really could come up with something undermining your wrong accusions I would be really interested to hear so.

On the contrary, this is the statement of one of the graphic artists of wesnoth, why the GPL for art is a good thing, and the wesnoth project as a whole settled for the GPL for the whole project, not only the code intentionally: http://www.wesnoth.org/forum/viewtopic. ... 29#p308829

And your other accusions of that the Wesnoth people aren't cool with having their stuff used in other projects are pretty moot too. There are different spinoffs from wesnoth, 3d ones, web based ones, and they were all appreciated and welcomed.

So, if you like to throw around such claims you should be able to add references to it instead of having others believe your rant (which went in the wrong direction).

Thanks,
Rhonda
User avatar
penguinflyer5234
Sheep (Developer)
Sheep (Developer)
Posts: 3025
Joined: Wed Jul 23, 2008 1:39 am
Location: Best Southwest

Re: Audio content copyright

Post by penguinflyer5234 »

It's woodmouse, I wouldn't listen to him about anything concerning the GPL :|
Here's an example.
...
User avatar
woodmouse
Monolich (Senior Member)
Monolich (Senior Member)
Posts: 4586
Joined: Wed Jul 23, 2008 3:53 pm
Location: Finland
Contact:

Re: Audio content copyright

Post by woodmouse »

I wasn't making any "false claims"... they don't abuse GPL, but they don't always limit themselves to it in everything, even though they keep telling everyone that everything needs to be GPL. Well, I mean, yeah, sure, saying it like that sounds rude/unclear, but I mean...

http://forums.wesnoth.org/viewtopic.php?t=25322 <--For example. It's like, "we use GPL but don't take others' stuff, so you can't take our stuff" even if the latter part of the sentence isn't said exactly as negatively, but they talk about tracing the source, which kind of seems to me that it'd mean "confirming it wasn't stolen from elsewhere, and won't be stealen elsewhere". If it doesn't mean that, well... then I've misunderstood it. But it sounds like this the way I see it:

The Wesnoth developers could sue Egoboo for using any of their stuff if it was abused by someone who took it from Egoboo (or if it was taken from Wesnoth and not used in GPL stuff), but Egoboo developers couldn't sue Wesnoth for doing the same when they use Egoboo stuff and it was reused in a non-GPL way by someone else, because of Wesnoth's extra policy of having everything original (which it doesn't).

And I have proof of them taking stuff from Egoboo. Just look in the data/core/sounds and search for heal.wav. It's the potion/heal sound from Egoboo, and I remember some developer of Wesnoth getting shocked about it in the chat when I asked about it... I think it was either Zookeeper or Shadowmaster, but I could be wrong. Also, the zombie-attack.wav is the Ghoul sound from Egoboo. There's no mention of them being from Egoboo either (unless they've mentioned it after that thing... but not in 1.8.x anyway).

Since it was in the chat, there isn't anything about it in the forums (unless it was discussed there, which I'm not sure (I think I posted about it on the old Egoboo forums though)). I also remember pf5234 somehow confirmed the sound was made by Aaron (or someone close to him, it was in some really old version of Egoboo and the file had something about that or something)...? :? That's why I'm double-confused... because I clearly remember that, it wasn't even a really long time ago, probably in 2010.
Once upon a time, when unicorns roamed the earth...
User avatar
penguinflyer5234
Sheep (Developer)
Sheep (Developer)
Posts: 3025
Joined: Wed Jul 23, 2008 1:39 am
Location: Best Southwest

Re: Audio content copyright

Post by penguinflyer5234 »

woodmouse wrote:I also remember pf5234 somehow confirmed the sound was made by Aaron (or someone close to him, it was in some really old version of Egoboo and the file had something about that or something)...? :? That's why I'm double-confused... because I clearly remember that, it wasn't even a really long time ago, probably in 2010.
I didn't confirm anything what Aaron did, I've only known what has happened since ~2.4.4 :|

Also, Wesnoth doesn't take other people's stuff because they have enough contributors to not do such a thing. According to their wiki, their artwork and music is still GPL, so we can use it as they can use ours (like the ghoul and the heal sounds you've mentioned).
woodmouse wrote:The Wesnoth developers could sue Egoboo for using any of their stuff if it was abused by someone who took it from Egoboo (or if it was taken from Wesnoth and not used in GPL stuff), but Egoboo developers couldn't sue Wesnoth for doing the same when they use Egoboo stuff and it was reused in a non-GPL way by someone else, because of Wesnoth's extra policy of having everything original (which it doesn't).
I'm sorry, but they can't sue us for some random person abusing their work they found in Egoboo that we used from Wesnoth. :|
...
User avatar
Agent of Dread
Protector (Senior Member)
Protector (Senior Member)
Posts: 8991
Joined: Wed Jul 23, 2008 8:46 pm
Location: Australia
Contact:

Re: Audio content copyright

Post by Agent of Dread »

Most of the voice audio and character lines are indeed original to Egoboo; they were recorded by Aaron and his friends and family.
- Linktree: linktr.ee/trilbs -
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Re: Audio content copyright

Post by Zefz »

And the so called "copyrighted" music by Adam Frechette is nothing to worry about. We got permission to use the music.

The only slightly worrying thing would be the sound fx's from Westwood (SoundDogs)
bruno
Acid Blob (New member)
Acid Blob (New member)
Posts: 2
Joined: Sun Apr 01, 2012 8:09 pm

Re: Audio content copyright

Post by bruno »

Zefz wrote:And the so called "copyrighted" music by Adam Frechette is nothing to worry about. We got permission to use the music.

The only slightly worrying thing would be the sound fx's from Westwood (SoundDogs)
Do you have a copy or pointer to this information? Even the permission may be OK for Egoboo, it may not be OK for Fedora?
shadowm
Acid Blob (New member)
Acid Blob (New member)
Posts: 1
Joined: Sun Apr 01, 2012 8:35 pm

Re: Audio content copyright

Post by shadowm »

Chiming in for a moment here as a Wesnoth developer.
woodmouse wrote:http://forums.wesnoth.org/viewtopic.php?t=25322 <--For example. It's like, "we use GPL but don't take others' stuff, so you can't take our stuff" even if the latter part of the sentence isn't said exactly as negatively, but they talk about tracing the source, which kind of seems to me that it'd mean "confirming it wasn't stolen from elsewhere, and won't be stealen elsewhere". If it doesn't mean that, well... then I've misunderstood it. But it sounds like this the way I see it:
I can’t find the sentence you are paraphrasing in that topic, so perhaps you could point us to the specific post and verbatim quote?

We don’t have a strict policy on original content as far as I know either, but we do prefer originality because its has a much higher chance of suiting our use cases better in regards to quality, style and theme, especially so in the case of portraits, pixel art, and music; this is not necessarily so for sound effects or generic application icons. Again, the question here is not so much of legality, but of suitability for our purposes.

Of course, if you have evidence that we have assets that cannot be redistributed under the terms of the GNU GPL version 2 or later, you are more than welcome to point this out in our developers mailing list or IRC.

As for suing people, that’s a stategy mostly employed by businesses who can see certain profit from the process. Most companies would rather send you a simpler C&D instead of taking the case directly to court. As for Wesnoth, we are certainly not a large business and Egoboo isn’t either, so your claims in that regard are irrelevant at best.
User avatar
woodmouse
Monolich (Senior Member)
Monolich (Senior Member)
Posts: 4586
Joined: Wed Jul 23, 2008 3:53 pm
Location: Finland
Contact:

Re: Audio content copyright

Post by woodmouse »

Well, that's good. Sorry. I wasn't trying to cause a fight or anything, and I didn't mean to offend any Wesnoth people... I misunderstood how things work and shouldn't have posted anything about it until I'd have known for sure, and I really am sorry. :(

@Shadowm: The whole thread has that kind of vibe? If not, then I misunderstood that too, and if that's how it was caused, I'm sorry about that as well... but like I said, I didn't intend to offend anyone, and thought it was because of the way I thought it was and not the way it really is... :?

I don't know how I could apologize enough, though... And I'm not "playing a victim" or anything horrible like that, which I'm sure someone is definitely gonna claim, I simply really didn't understand correctly. I'll try to make up for it by not getting involved in any arguments anymore, even though that's probably impossible, but I'll try my best... :oops:
Once upon a time, when unicorns roamed the earth...
bruno
Acid Blob (New member)
Acid Blob (New member)
Posts: 2
Joined: Sun Apr 01, 2012 8:09 pm

Re: Audio content copyright

Post by bruno »

woodmouse wrote: And I have proof of them taking stuff from Egoboo. Just look in the data/core/sounds and search for heal.wav. It's the potion/heal sound from Egoboo, and I remember some developer of Wesnoth getting shocked about it in the chat when I asked about it... I think it was either Zookeeper or Shadowmaster, but I could be wrong. Also, the zombie-attack.wav is the Ghoul sound from Egoboo. There's no mention of them being from Egoboo either (unless they've mentioned it after that thing... but not in 1.8.x anyway).

Since it was in the chat, there isn't anything about it in the forums (unless it was discussed there, which I'm not sure (I think I posted about it on the old Egoboo forums though)). I also remember pf5234 somehow confirmed the sound was made by Aaron (or someone close to him, it was in some really old version of Egoboo and the file had something about that or something)...? :? That's why I'm double-confused... because I clearly remember that, it wasn't even a really long time ago, probably in 2010.
Where did you discuss this? Neither #wesnoth nor #wesnoth-dev logs have any record of a discussion about the zombie attack sound. (Since 2009 through two weeks ago.)
User avatar
woodmouse
Monolich (Senior Member)
Monolich (Senior Member)
Posts: 4586
Joined: Wed Jul 23, 2008 3:53 pm
Location: Finland
Contact:

Re: Audio content copyright

Post by woodmouse »

bruno wrote:Where did you discuss this? Neither #wesnoth nor #wesnoth-dev logs have any record of a discussion about the zombie attack sound. (Since 2009 through two weeks ago.)
Probably #wesnoth-offtopic, I think. I was pretty scared to say anything in #wesnoth pretty often, since I got banned for a few hours a couple of times for spamming too much (about things that made no sense to anyone...) :oops:

EDIT: Although it could have been in #wesnoth as well, but I'm not sure if the zombie attack sound was mentioned at all, at least probably not by name... I think the healing sound was, though.
Once upon a time, when unicorns roamed the earth...
arand
Acid Blob (New member)
Acid Blob (New member)
Posts: 5
Joined: Thu Mar 15, 2012 10:09 am

Re: Audio content copyright

Post by arand »

Zefz wrote:And the so called "copyrighted" music by Adam Frechette is nothing to worry about. We got permission to use the music.
Thats good to hear :)
Permission to use (and redistribute to others) under what license? GPL (version)?

"Copyrighted" is wholly accurate, (basically) everything someone creates will be copyrighted (exclusively) to the original author, which then has to license it to others for them to use (modify, redistribute, ...) it.
Post Reply