Greatwood

The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.

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penguinflyer2222
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Greatwood

Post by penguinflyer2222 »

I'm making Greatwood, so.. post what you think here.
Spoiler: img
Image
Bow Shop & Archery Range (SE)
City Gates (SW)
Magic Shop (N)
Springwater Shop (NW)
Houses (SW)
(All in progress)
General Shop (NE)?
--Also hideout for [Dimlocks] & evils and tree modules should be made by someone
Last edited by penguinflyer2222 on Sun Aug 14, 2011 6:39 pm, edited 3 times in total.
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Agent of Dread
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Re: Greatwood

Post by Agent of Dread »

If it would be possible to somehow create a wooden staircase going up the Great Tree, that would be pretty awesome.
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woodmouse
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Re: Greatwood

Post by woodmouse »

Agent of Dread wrote:If it would be possible to somehow create a wooden staircase going up the Great Tree, that would be pretty awesome.
:agree:

I posted some ideas I had for it in the town/forest thread, they're somewhere in there. But maybe my ideas were too weird. :mrgreen:

What about a restaurant somewhere in there? :P
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penguinflyer2222
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Re: Greatwood

Post by penguinflyer2222 »

Hmm.. it would be interesting if module linking would work, because then you could have a module where you go up the tree and one from the ground and then an underground section for people elves don't like and smugglers.
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Re: Greatwood

Post by Agent of Dread »

And the Dimlock Elves! :0
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penguinflyer2222
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Re: Greatwood

Post by penguinflyer2222 »

I'm making a bow shop in the lower right corner. It's owner is one of woody's elves whose eye is covered up (he shot himself or something)
So there needs to be something decided about how often these show up:
(Poisoned, Silver, Hand, Mag, Speed) XBow
(Long, Flame, Gemstone) Bow
And I also don't know how to do that.
Oh, and I was thinking that they should be cheaper in Greatwood, at least the wooden ones.
That's all for now.
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Re: Greatwood

Post by Maxaxle »

RE: The elf: They should either cite an archery newbie or a failed experiment, either of which should be funny. Or perhaps the story should be shrouded in mystery, though a trustworthy old bum will tell you the embarrassing/funny truth.

There should be an archery range somewhere there, where people scoff you if you use a Gonne or Pistol.
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penguinflyer2222
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Re: Greatwood

Post by penguinflyer2222 »

By the way, I updated the first post.
I forgot to include a part about guards at a gate that won't let you in if you have [EVIL] quest ID.
It doesn't work yet, though, and I'm too lazy to fix it or do anything right now.
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Re: Greatwood

Post by Maxaxle »

penguinflyer2222 wrote:By the way, I updated the first post.
I forgot to include a part about guards at a gate that won't let you in if you have [EVIL] quest ID.
It doesn't work yet, though, and I'm too lazy to fix it or do anything right now.
When you DO attempt to enter the city, perhaps they should move into position (blocking the path), say something, and lock themselves in place (player cannot shove past/through them like with most NPCs). In the case that the player finds a way in, I think that all of the guards should be alerted and attack the player.
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penguinflyer2222
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Re: Greatwood

Post by penguinflyer2222 »

Well, the gate is there for the first part, and the player already turns evil because of the modtool.
Anyways I fixed it and I'm working on other stuff now.
Edit: Hey, which spells do you think should be sold in the magic shop?
(Besides the five basic spells of wizardy)
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penguinflyer2222
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Re: Greatwood

Post by penguinflyer2222 »

:o Double post
But here's Greatwood if anybody wants to do anything because I probably won't do much anything for a while because lazyness and school. Though probably since I'm saying this then I'll do something really important and have to upload it again. :lol: Anyway if anybody is not being lazy or busy then maybe they might look at it and do stuff.
:: http://www.mediafire.com/?hm3u7968o8rryc2
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