I am developing a multi-view window for hotseat modules. It is working, but still needs a few tweaks.
Here is a screencap:
let me know what you think.
splitscreen view for hotseat modules
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- Seth
- Chest Mimic (Community member)
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Re: splitscreen view for hotseat modules
¶ I would personally separate each of the playër interfaces according to the playër’s screen. So “Skada” would have its stats, avatar and item spaces in the upper‐right corner of the first screen, “Guggy” would have its information in the upper‐right corner of the second screen, and so forth. ¶ Does this make sense, sir?
Re: splitscreen view for hotseat modules
I support this proposal, because otherwise the right screens would be cluttered with character icons and bars, and additionally, this makes it easy to keep track of which character has which screen segment.
Also, icons being smaller in hotseat could have some advantages.
Also, icons being smaller in hotseat could have some advantages.
- woodmouse
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Re: splitscreen view for hotseat modules
Lines between them would also be helpful, I think.
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- {]-[0{0|307 (Developer)
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Re: splitscreen view for hotseat modules
This was more like the final version I was envisioning:
- Zefz
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Re: splitscreen view for hotseat modules
Looking good. With more than 1 frame per second to spare!
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Re: splitscreen view for hotseat modules
Here is the latest. There are some problems with displaying all the characters in all the panes, but it is looking much better. You can see just a tiny bit pf Mim's hat going around the corner.
Re: splitscreen view for hotseat modules
This will likely be hard to code, but may I suggest splitting the screen exactly in half when there are only two players?
How about assigning the human player half of the screen and a quarter for each AI companion in the above scenario?
How about assigning the human player half of the screen and a quarter for each AI companion in the above scenario?
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Re: splitscreen view for hotseat modules
already done