Scripting System Update!

The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.

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Zefz
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Re: Scripting System Update!

Post by Zefz »

Any script that has a "#blah.obj" line in it will cause the compiler to load the object profile for the blah object at module load.

This way Egoboo handles loading and dependencies automatically and the script is portable to any module.
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