New module, Labyrinth

The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.

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woodmouse
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New module, Labyrinth

Post by woodmouse »

I made a new module, which isn't completely finished, and it's almost completely unplayable, because there are lots of bugs and balancement issues, but I'm really not good fixing them, I've tried. :(
But the map is (almost) finished, and it has many things that I edited from stuff (new weapons, skins, enemies, etc) and music, which for some reason stops after opening the first door... :?
And yes, the doors aren't straight, but that's an issue I keep having all the time, and I have no idea why...
DOWNLOAD
I'm afraid I can't finish it myself, because of all those issues I already stated. :cry: So if someone likes it and wants to fix it, YAY! But if not, I guess I'll just have to keep fiddling with it until the things magically fix themselves.

EDIT: removed download because I'm changing some things in the module.

And pointless screenshots from Egomap:
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Last edited by woodmouse on Sat Jan 08, 2011 8:37 pm, edited 1 time in total.
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octagon
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Post by octagon »

Despite the buggedness, it looks awesome. I look forward to the day when I'll be able to play that thing...
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Zefz
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Post by Zefz »

Looks interesting yes :)

I noticed some textures that are placed wrong (corners on a normal wall for example). I can take a look at it when I get the time.

[edit]18 mb![/edit]
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Post by woodmouse »

:)
Zefz wrote:[edit]18 mb![/edit]
It's KINDA big. :lol:
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Post by woodmouse »

Hmm... I don't know if it'd be a good idea, but if I'd just focus on making the map and objects, and if someone else(s) would do some scripting/bugfixing? Because that way it'd end up being an awesome module, but I doubt anyone's interested in doing boring stuff... :?
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Post by Zefz »

Here is a update to your module:

http://www.mediafire.com/download.php?l90p7z7qfzwgnl7

- I removed a lot of duplicate objects and compressed some big sounds
- Fixed the script errors egoboo reported.
- Deleted files that are no longer used by Egoboo.
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woodmouse
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Post by woodmouse »

Zefz wrote:Here is a update to your module:

http://www.mediafire.com/download.php?l90p7z7qfzwgnl7

- I removed a lot of duplicate objects and compressed some big sounds
- Fixed the script errors egoboo reported.
- Deleted files that are no longer used by Egoboo.
Yay! :D

Btw, I don't understand the global object stuff at all, that's why I keep copying those in the "objects" folder... How does it work? I mean, because the things in there have "-1", and that kind of confuses me. :?
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Post by Zefz »

If you want to spawn a grub bug in your module, simply write this in your spawn.txt:

Code: Select all

GrubBug:  -1   8.0  30.0 4.0  N   0   0   0   0   0   F   F   Vermin
Egoboo will now find a folder named GrubBug.obj in the global objects folder and load it into any free slot number (-1 means any slot number will do).

Easy as that!
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Post by woodmouse »

Zefz wrote:If you want to spawn a grub bug in your module, simply write this in your spawn.txt:

Code: Select all

GrubBug:  -1   8.0  30.0 4.0  N   0   0   0   0   0   F   F   Vermin
Egoboo will now find a folder named GrubBug.obj in the global objects folder and load it into any free slot number (-1 means any slot number will do).

Easy as that!
Whoaaaaah... That's awesome. :shock: And I thought it was something overly complicated.
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Post by woodmouse »

I updated the module with new stuff:
http://www.mediafire.com/?ft1v1zdhfmi4cvh
For some reason, it still freezes when going near the shop... And when attacking the lich... I can't figure out what causes that.
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Post by woodmouse »

Zefz wrote:If you want to spawn a grub bug in your module, simply write this in your spawn.txt:

Code: Select all

GrubBug:  -1   8.0  30.0 4.0  N   0   0   0   0   0   F   F   Vermin
Egoboo will now find a folder named GrubBug.obj in the global objects folder and load it into any free slot number (-1 means any slot number will do).

Easy as that!
Hmm, how does this work with shops? I can't put -1 in script.txt, right? So how is it done?
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Post by Zefz »

You could use random treasure tables in shops. Simply spawn items from the random treasure table in the shop area (shop passage) and they are automatically added to the shop.

Code: Select all

%RANDOM_ARCANE_SPELLBOOK:  -1   24.0  15.0 1.0  N   0   0   0   0   0   F   F   Null 
%POISONED_WEAPON: -1   24.0  16.0 1.0  N   0   0   0   0   0   F   F   Null 
LPotion:  -1   24.0  17.0 1.0  N   0   0   0   0   0   F   F   Null
This will randomly spawn any one arcane spellbok, one randomly poisioned weapon and a Life Potion at the coordinates. If this is within a shop passage, they will be marked as shop items.
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Post by woodmouse »

Zefz wrote:You could use random treasure tables in shops. Simply spawn items from the random treasure table in the shop area (shop passage) and they are automatically added to the shop.

Code: Select all

%RANDOM_ARCANE_SPELLBOOK:  -1   24.0  15.0 1.0  N   0   0   0   0   0   F   F   Null 
%POISONED_WEAPON: -1   24.0  16.0 1.0  N   0   0   0   0   0   F   F   Null 
LPotion:  -1   24.0  17.0 1.0  N   0   0   0   0   0   F   F   Null
This will randomly spawn any one arcane spellbok, one randomly poisioned weapon and a Life Potion at the coordinates. If this is within a shop passage, they will be marked as shop items.
Thanks! :D
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Post by woodmouse »

The Neusmulus prison is kind of like a remake of this module, but I might finish this one too if I have enough motivation.
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