Voices
Moderator: Developers
- Seth
- Chest Mimic (Community member)
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What’s the point? I am fine with voicing the text in my head.bgbirdsey wrote:I just had a crazy thought: what if we had a voice-over that read the intro and the final text for each module?
If you decide to include conversations in Egoboo, I would præfer if they actually said something potentially useful, like (implied) hints or secret information. I do not see the point in adding conversations for the sake thereof.Zefz wrote:Here are some ideas for generic talks:
[quotes]
Also, is that grub bug quote an Elder Scrolls 4 reference?
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- {]-[0{0|307 (Developer)
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- Joined: Wed Jul 23, 2008 4:22 am
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Because at this point all you do is sit and look at a loading screen for a couple of minutes while the module loads. Having a voice read the module description would distract the user from the boring wait and let the know that something is happening.Seth wrote:What’s the point? I am fine with voicing the text in my head.bgbirdsey wrote:I just had a crazy thought: what if we had a voice-over that read the intro and the final text for each module?
- woodmouse
- Monolich (Senior Member)
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octagon wrote:I think it would also be nice if the villagers would do something.
For example, the peasants should do some work - like carry hay or something and throw it into carts, chop wood or do similar things. This would make the atmosphere much more lively.
Once upon a time, when unicorns roamed the earth...
guard: https://sites.google.com/site/bewareteh ... ects=0&d=1
peastants: https://sites.google.com/site/bewareteh ... ects=0&d=1
i apologize for the lack of peasant voices, but use do too many and it sounds too obvious its the same person. working on Angus, just one more line, but for the life of me i cant get it right. also, i tried reading the openings to the quests: they didnt really sound right to me, but maybe it was just my voice that didnt sound right. anyway, enjoy.
peastants: https://sites.google.com/site/bewareteh ... ects=0&d=1
i apologize for the lack of peasant voices, but use do too many and it sounds too obvious its the same person. working on Angus, just one more line, but for the life of me i cant get it right. also, i tried reading the openings to the quests: they didnt really sound right to me, but maybe it was just my voice that didnt sound right. anyway, enjoy.
- Zefz
- Squirrel Knight (Administrator)
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Awesome. I forgot to mention I had expanded the guard messages a bit. I added a few new ones if the player becomes a criminal or if the player is a female/male character.
You have already done most of them, but it would be awesome if the missing ones were added as well!Message 6: Good_day_to_you_sir!
Message 7: What_can_I_do_for_you_my_lady?
Message 8: Move_along_sir.
Message 9: We_serve_and_protect.
Message 10: Stay_out_of_trouble.
Message 11: Good_day_madam.
Message 12: Keep_moving..
Message 13: Obey_the_law_or_we_will_put_you_in_jail!
Message 14: Die_criminal!
Message 15: Justice_will_be_swift_and_painful!
Message 16: There_he_is!