Egoboo 2.8.1 available for play testing
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- {]-[0{0|307 (Developer)
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Egoboo 2.8.1 available for play testing
Zefz has uploaded the latest win32 binary on sourceforge for play-testing. You can find the egoo281_win32.exe installer here. See the bottom of the post for info on linux.
What we need is for people to try to play through the entire game and report issues that would prevent you from finishing the game. For the time-being, ignore anything that is just cosmetic or annoying.
Please post your reviews/reports in this thread.
Cheers.
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At the present time, the linux source distribution has not been uploaded. You can get the source code and the data from the svn. Grab the source code from /branches/2.8.x and use revision 1401. Grab the data from /branches/install and use revision 1400.
To get the install to work, the /branches/2.8.x and /branches/install need to be copied to the same directory. The default commandline build/install is: "sudo make && make install". If you are intimidated by sudo, then you can wait until someone can build a .deb or .rpm.
What we need is for people to try to play through the entire game and report issues that would prevent you from finishing the game. For the time-being, ignore anything that is just cosmetic or annoying.
Please post your reviews/reports in this thread.
Cheers.
----------------------------------
At the present time, the linux source distribution has not been uploaded. You can get the source code and the data from the svn. Grab the source code from /branches/2.8.x and use revision 1401. Grab the data from /branches/install and use revision 1400.
To get the install to work, the /branches/2.8.x and /branches/install need to be copied to the same directory. The default commandline build/install is: "sudo make && make install". If you are intimidated by sudo, then you can wait until someone can build a .deb or .rpm.
Last edited by bgbirdsey on Tue Nov 23, 2010 1:35 am, edited 1 time in total.
- Seth
- Chest Mimic (Community member)
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I appreciate your efforts!
I am not certain how trivial these are, but…
Many objects in the Wizard module are extremely difficult to pick up! The key is a good example of this. There was one instance where I managed to pick it up, but I am not sure how I did that.
I still cannot get unlit torches to catch fire. That is a very bad problem for the Healer module.
This was occasional: I could not actually loot that important chest in the Healer module. I would keep pushing it, but no loot would come out, even though it says it did.
I will report more critical problems later.
I am not certain how trivial these are, but…
Many objects in the Wizard module are extremely difficult to pick up! The key is a good example of this. There was one instance where I managed to pick it up, but I am not sure how I did that.
I still cannot get unlit torches to catch fire. That is a very bad problem for the Healer module.
This was occasional: I could not actually loot that important chest in the Healer module. I would keep pushing it, but no loot would come out, even though it says it did.
I will report more critical problems later.
Last edited by Seth on Fri Nov 26, 2010 3:33 am, edited 1 time in total.
- Agent of Dread
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I will have to try it out! Might just be the release I've been waiting for.
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- Agent of Dread
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Tile Mimics fail hilariously. Can't die, can't hurt.
On a more serious note, there are certain instances where items will become (nearly?) impossible to pick up, and as listed above, torches are very hard to light.
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- Agent of Dread
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Ah, thought that was the case, I just couldn't figure out how to turn it off.
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- woodmouse
- Monolich (Senior Member)
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Yay! Well, I'll try some things tomorrow, probably mostly fixing (or trying to fix) things I've made, that worked earlier, but probably don't work anymore.
...And EEEEEEEEK 3.0 is close, I don't want development to stop there... Byäääää!
...Okay, I'm overreacting, I guess. But I want to do stuff. ...Or something. Weeeeeeeeell, blah blah blah.
...And EEEEEEEEK 3.0 is close, I don't want development to stop there... Byäääää!
...Okay, I'm overreacting, I guess. But I want to do stuff. ...Or something. Weeeeeeeeell, blah blah blah.
Once upon a time, when unicorns roamed the earth...