Egoboo 2.8.1 available for play testing

The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.

Moderator: Developers

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Seth
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Post by Seth »

Well, I cannot continue any further. I can’t get the torch in the Water Palace to light up.
I’m not sure what to do now.
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Agent of Dread
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Post by Agent of Dread »

Monsters seem to be able to walk over walls. I have a screenshot, but not on this computer.
Also, poison doesn't wear off, and the amulet of strangulation is OP... can you even remove that thing?
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Agent of Dread
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Post by Agent of Dread »

Image
Who needs to open the door to get 'em? They're coming to me now.
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Zefz
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Post by Zefz »

amulet of strangulation is OP
I'm guessing this is a kursed amulet PurpleSquerkle made. You will have to get the kurse removed by some healer (Zippy and Bishopia have healers who will do it for 15 zenny)

I also noticed the Torch bug. That one is very serious.
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woodmouse
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Post by woodmouse »

Cimeries wrote:
woodmouse wrote:EEEEEEEEK :cry: Byäääää! :(
Weeeeeeeeell, blah blah blah. :lol:
I just realized you should be about 16 years old now. I thought you'd grow out of this by now. :P
I grow out of nothing, things grow out of me. 8)

But yeah, I'm not much like that anymore, lol, just sometimes when I'm weird. (I think)
Once upon a time, when unicorns roamed the earth...
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danrilgonix
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Post by danrilgonix »

Seth wrote:Well, I cannot continue any further. I can’t get the torch in the Water Palace to light up.
I’m not sure what to do now.
Have you tried any spell ?
i tried with fireball..but that didnt work
havent tried with ring of fire though...
Also While i was around the town bothering people with the sword wall atack
this happened.. Image I made like 3 full sword rows and then i got pushed away....really far
XD!
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Zefz
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Post by Zefz »

I'm guessing you got stuck inside a sword and thrown really far. It has happened before with stacked boxes for example (that one even caused a crash).

Birdsey is working on a fix for the torches right now.
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danrilgonix
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Post by danrilgonix »

Oh i see
well i hope you guys get it fixed soon
And..--well i am using the dev tool
i feel soo ashamed of myself ;-;
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Zefz
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Post by Zefz »

OK, relighting torches is fixed now along with various other minor bugs.

Tile Mimics still cannot hit you for some reason. I could upload the fix if someone wants me to.
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danrilgonix
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Post by danrilgonix »

I'd like you to upload it xD!
thats the only problem in the game right now...
because when the objects are really hard to grab, i just ussualy jump a few times
and it might grab Them :D!
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Zefz
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Post by Zefz »

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Agent of Dread
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Post by Agent of Dread »

Cool, will try it when I have time.
- Linktree: linktr.ee/trilbs -
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Zefz
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Post by Zefz »

This revision fixes both the Torch bug and the ungrabbable items bug:
http://egoboo.sourceforge.net/SVN_build ... -r1411.exe


Maybe we are getting close to an actual release now?
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Seth
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Post by Seth »

So far, I have not found an item that was stuck. Thanks.

The largest obstacle, at this point, would be the game freezing randomly. I was fighting that big rust monster, but Egoboo froze.
Maybe this report could help (in a spoiler to save space): Starting Egoboo 2.8.1 ...
INFO: PhysFS file system version 2.0.0 has been initialized...
INFO: Initializing high-performance counter...
INFO: Frequency is 25000000 hz
INFO: Initializing clock services...
INFO: Loaded setup file - "C:\Users\Reck\AppData\Roaming\egoboo\setup.txt".
INFO: Initializing SDL version 1.2.14... Success!
INFO: Intializing SDL Timing Services... Success!
INFO: Intializing SDL Event Threading... Success!
INFO: Intializing SDL Joystick... Success!
INFO: Intializing SDL Video... Success!
INFO: Opening SDL Video Mode...

==============================================================
SDL set video mode to the current parameters

SDL window parameters
width == 1440, height == 900, depth == 32

SDL flags
fullscreen
SDL software surface
SDL single buffer
OpenGL support
OpenGL-compatible blitting

SDL_GL_Attribtes
SDL_GL_RED_SIZE == 8
SDL_GL_GREEN_SIZE == 8
SDL_GL_BLUE_SIZE == 8
SDL_GL_ALPHA_SIZE == 8
SDL_GL_BUFFER_SIZE == 32
SDL_GL_DEPTH_SIZE == 24
SDL_GL_DOUBLEBUFFER == 1
SDL_GL_STENCIL_SIZE == 8
SDL_GL_ACCUM_RED_SIZE == 0
SDL_GL_ACCUM_GREEN_SIZE == 0
SDL_GL_ACCUM_BLUE_SIZE == 0
SDL_GL_ACCUM_ALPHA_SIZE == 0
SDL_GL_STEREO == 0
SDL_GL_MULTISAMPLEBUFFERS == 0
SDL_GL_MULTISAMPLESAMPLES == 1
SDL_GL_ACCELERATED_VISUAL == 0
SDL_GL_SWAP_CONTROL == 0

SDL using video driver - windib
Available full-screen video modes...
Video Mode - 1440 x 900
Video Mode - 1360 x 1024
Video Mode - 1360 x 768
Video Mode - 1280 x 1024
Video Mode - 1280 x 960
Video Mode - 1280 x 800
Video Mode - 1280 x 768
Video Mode - 1280 x 720
Video Mode - 1152 x 864
Video Mode - 1024 x 768
Video Mode - 848 x 480
Video Mode - 800 x 600
Video Mode - 720 x 576
Video Mode - 720 x 480
Video Mode - 640 x 480
==============================================================

OpenGL state parameters
gl_version == 2.1.8787
gl_vendor == ATI Technologies Inc.
gl_renderer == ATI Radeon HD 4350
gl_extensions == GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
glu_version == (null)
glu_extensions == (null)

GL_MAX_MODELVIEW_STACK_DEPTH == 32
GL_MAX_PROJECTION_STACK_DEPTH == 10
GL_MAX_TEXTURE_STACK_DEPTH == 10
GL_MAX_NAME_STACK_DEPTH == 64
GL_MAX_ATTRIB_STACK_DEPTH == 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH == 16

GL_SUBPIXEL_BITS == 8
GL_POINT_SIZE_RANGE == 1.000000 - 63.000000
GL_POINT_SIZE_GRANULARITY == 0.125000
GL_LINE_WIDTH_RANGE == 1.000000 - 63.000000
GL_LINE_WIDTH_GRANULARITY == 0.125000

GL_MAX_VIEWPORT_DIMS == 8192, 8192
GL_AUX_BUFFERS == 0
GL_RGBA_MODE == TRUE
GL_INDEX_MODE == FALSE
GL_DOUBLEBUFFER == TRUE
GL_STEREO == FALSE
GL_RED_BITS == 8
GL_GREEN_BITS == 8
GL_BLUE_BITS == 8
GL_ALPHA_BITS == 8
GL_INDEX_BITS == 0
GL_DEPTH_BITS == 24
GL_STENCIL_BITS == 8
GL_ACCUM_RED_BITS == 0
GL_ACCUM_GREEN_BITS == 0
GL_ACCUM_BLUE_BITS == 0
GL_ACCUM_ALPHA_BITS == 0

GL_MAX_LIGHTS == 8
GL_MAX_CLIP_PLANES == 6
GL_MAX_TEXTURE_SIZE == 8192

GL_MAX_PIXEL_MAP_TABLE == 256
GL_MAX_LIST_NESTING == 64
GL_MAX_EVAL_ORDER == 40

GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT == 16.000000
==============================================================
Success!
INFO: Initializing the SDL_ttf font handler version 2.0.10... Success!
INFO: net_initialize: Networking not enabled.
INFO: Initializing SDL_Image version 1.2.10... Success!
INFO: Intializing SDL Audio... Success!
INFO: Initializing SDL_mixer audio services version 1.2.11... Success!
INFO: Initializing module linking... Success!
INFO: Resetting module data
INFO: Loading module "mp_modules/palice.mod"
INFO: net_initialize: Networking not enabled.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is not alive.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
INFO: Resetting module data
INFO: Initializing module linking... Success!
INFO: Resetting module data
INFO: Loading module "mp_modules/palice.mod"
INFO: net_initialize: Networking not enabled.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is immune to the enchant.
WARN: spawn_one_enchant() - failed because the target is not alive.
INFO: Resetting module data
INFO: Initializing module linking... Success!
INFO: Resetting module data
INFO: Loading module "mp_modules/palice.mod"
INFO: net_initialize: Networking not enabled.
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Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
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Post by Zefz »

A game "freeze" might be the game getting stuck in an infinite loop. This has happened with enchants before.
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