Egoboo 2.8.1 available for play testing

The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.

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bgbirdsey
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Egoboo 2.8.1 available for play testing

Post by bgbirdsey »

Zefz has uploaded the latest win32 binary on sourceforge for play-testing. You can find the egoo281_win32.exe installer here. See the bottom of the post for info on linux.

What we need is for people to try to play through the entire game and report issues that would prevent you from finishing the game. For the time-being, ignore anything that is just cosmetic or annoying.

Please post your reviews/reports in this thread.

Cheers.


----------------------------------

At the present time, the linux source distribution has not been uploaded. You can get the source code and the data from the svn. Grab the source code from /branches/2.8.x and use revision 1401. Grab the data from /branches/install and use revision 1400.

To get the install to work, the /branches/2.8.x and /branches/install need to be copied to the same directory. The default commandline build/install is: "sudo make && make install". If you are intimidated by sudo, then you can wait until someone can build a .deb or .rpm. :)
Last edited by bgbirdsey on Tue Nov 23, 2010 1:35 am, edited 1 time in total.
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Zefz
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Post by Zefz »

And a list of the main changes (there are a lot more than the ones listed here in reality): Version 2.8.1 (23.11.2010)
- New Feature: Most of the treasure found in Egoboo is now completely randomized each time you play!
- New Feature: Added special camera effects whenever a player gets dazed or grogged.
- Update: The Light spell now costs 1 mana to activate and more mana to sustain.
- Update: Implemented various code optimizations to improve game performance.
- Update: Added larger denomination "money" in the form of gems.
- Update: Increased the effect of darkvision.
- Update: Complete rewrite of the Quest System. The quest system is much more stable and efficient now.
- Update: Rust Eaters now get sick if they eat Kursed items.
- Update: Homing particles will now try to target riders instead of their mounts.
- Update: There is now an option in the Audio Menu to disable the sound of all footsteps.
- Update: Halved the mana cost for Book of Enchant and Book of Size.
- Update: ZAP now deals double damage to character who are swimming in water.
- Update: Reworked and optimized how the Ice Ray spell worked.
- Update: Added new game font that was GPL compitable.
- Update: Various modules are now slightly darker than before.
- Update: Money is easier to pick up now.
- Update: Kite Shields now have a small chance to be Kursed.
- Bugfix: The hitboxes for various objects and attacks are now more correct.
- Bugfix: Fixed various GUI bugs on higher resolutions.
- Bugfix: Fixed exploit where you could keep doors open by placing specific items between the door.
- Bugfix: Fixed many particle bugs.
- Bugfix: Fixed bug where Grogging and Dazing was inverted.
- Bugfix: A number of grammar and spelling fixes.
- Bugfix: The Rune of Resist Elements can now properly be deactivated.
- Bugfix: Fixed the local Setup file not being read properly.
- Bugfix: Fixed quest progression not being saved properly.
- Bugfix: Spellbooks can no longer be burned in shops! This fixes multiple exploits.
- Bugfix: Fixed a graphical glitch caused by players being invisible.
- Bugfix: Numerous treasure objects were not correctly spawned in the Shadow Palace.
- Bugfix: Fixed the Cockatrice monster from paralysing killed enemies.
- Bugfix: Fixed crossbow being spawned instead of a Prophet NPC in Zippy Town.
- Bugfix: Poisoned Katanas and Stilettos were sometimes flagged as worthless by shopkeepers.
- Bugfix: When reaching the exit in the rogue starter the character kept getting infinite experience points.
- Bugfix: Fixed certain tiles in the camera view not being rendered.
- Bugfix: You can no longer interact with stuff that are inside other characters inventories.
- Bugfix: Fixed Zombi monster not attacking correctly.
- Bugfix: Added missing Mouse Mount to the Zombi Starter.
- Bugfix: Fixed control and setup settings being saved incorrectly on Linux.
- Bugfix: Fixed a graphical glitch with candles.
- Bugfix: The Iceball Wand now functions properly again.
- Bugfix: Fixed Linux issue where the game would crash on startup due invalid settings.
- Bugfix: The potion trader in Zippy can now properly use his weapon.
- Bugfix: Removed duplicate message when trying to put away kursed items.
- Bugfix: No more strange physics bugs when you drop a lit torch while moving.
- Bugfix: K'nife now properly stands on the button and no longer follows the player resulting
in the guards getting alarmed.
- Bugfix: Fixed a random crash bug in detecting collisions.
- Bugfix: Fixed various AI targeting function bugs.
- Bugfix: See Invisible now properly reveals invisible objects.
- Bugfix: Some challenges in the Archmage Trials were broken.
- Bugfix: Fixed enchants never dispelling when they should.
- Bugfix: Fixed Memory Challenge in the Archmage Trials not working.
- Bugfix: Fixed a looped sound leak in the Archmage Trials.
- Bugfix: After killing the Sand Troll the doors now open properly.
- Bugfix: Fixed Scroll of Enchant weapon becoming worthless when identified.
- Bugfix: Fixed possible bug in cities and towns that prevented exporting.
- Bugfix: Darkshine Knights can now properly see in darkness!
- Bugfix: Fixed impassable area in K'nife's Heist
- Bugfix: Fixed several modules not being marked as Beaten when won.
- Bugfix: Corrected wrong weapon names for various weapons.
- Bugfix: Fixed Deadfall traps not always triggering.
- Bugfix: Fixed numerous animation speeds being incorrect for various monsters.
- Bugfix: The AI no longer try to use the Shock spell as a ranged weapon.
- Bugfix: Fixed the scroll of Rebirth targeting dead enemies.
- Bugfix: Fixed shield blocks being incorrectly displayed.
- Bugfix: Tweaked the dismount timer so that there is less object clipping.
- Bugfix: Incorrect icon being displayed when being morphed and mounted.
- Bugfix: Fixed exporting issue when Egoboo wasn't correctly installed.
- Bugfix: The Iron Ball attached to your leg can no longer get stuck in Bear Traps.
- Bugfix: The Greenleaf plant in the Wizard Starter is now grabbable again.
- Bugfix: Potion Trader in Zippy Town correctly spawns potions again.
- Bugfix: Fixed morphed Lumpkin spell having incorrect move animation speed.
- Bugfix: Removed duplicate spellbook in Adventurer Starter
- Bugfix: The Grub Spit in Adventurer Starter should properly spawn now.
- Bugfix: Fixed splash and ripple particles being incorrectly loaded.
- Bugfix: Fixed Lava not damaging.
- Bugfix: Ghouls in the Paladin Starter should spawn properly again.
- Bugfix: Fixed the game crashing whenever you saved the Sound Settings.
- Bugfix: Setup settings are properly saved now.
- Bugfix: Fixed input settings not being properly saved on Linux.
- Bugfix: A list of minor bugs and issues.
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Post by Seth »

I appreciate your efforts!

I am not certain how trivial these are, but…
Many objects in the Wizard module are extremely difficult to pick up! The key is a good example of this. There was one instance where I managed to pick it up, but I am not sure how I did that.
I still cannot get unlit torches to catch fire. That is a very bad problem for the Healer module.
This was occasional: I could not actually loot that important chest in the Healer module. I would keep pushing it, but no loot would come out, even though it says it did.

I will report more critical problems later.
Last edited by Seth on Fri Nov 26, 2010 3:33 am, edited 1 time in total.
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Post by Agent of Dread »

I will have to try it out! Might just be the release I've been waiting for. :)
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Post by Agent of Dread »

Image
Tile Mimics fail hilariously. Can't die, can't hurt.

On a more serious note, there are certain instances where items will become (nearly?) impossible to pick up, and as listed above, torches are very hard to light.
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Post by Zefz »

You are running the game in developer mode btw... That's why you get that debug text.

We know about the tile mimics, we think it's because their bump height is 0.

I have also noticed some objects are difficult to grab sometimes, we are not sure what is causing this and it seems pretty random.
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Post by Agent of Dread »

Ah, thought that was the case, I just couldn't figure out how to turn it off.
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Post by Seth »

Agent of Dread wrote:Tile Mimics fail hilariously. Can't die, can't hurt.
Actually, they could injure you if you use the grab commands on them.
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Post by Zefz »

Good observation Seth. Maybe it is somehow related to the ungrabbable items bug.
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Post by bgbirdsey »

I think that the "pickup objects difficulty" has to do with something that happens when you respawn after dying, but somewhat randomly.
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Post by Island »

how can I update from 2.7.4 to 2.8.1 and keep the players(on linux)? thanks
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Post by Zefz »

The save game folder (called "players") should be stored independently from the rest of the 2.8.1 game files. As long as Egoboo has access to this folder, it should load your old save games just fine.
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Post by woodmouse »

Yay! Well, I'll try some things tomorrow, probably mostly fixing (or trying to fix) things I've made, that worked earlier, but probably don't work anymore.

...And EEEEEEEEK 3.0 is close, I don't want development to stop there... :cry: Byäääää! :(

...Okay, I'm overreacting, I guess. But I want to do stuff. ...Or something. Weeeeeeeeell, blah blah blah. :lol:
Once upon a time, when unicorns roamed the earth...
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Post by Cimeries »

woodmouse wrote:EEEEEEEEK :cry: Byäääää! :(
Weeeeeeeeell, blah blah blah. :lol:
I just realized you should be about 16 years old now. I thought you'd grow out of this by now. :P
:wink:
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Post by Zefz »

Stuff from older versions should work fine in 2.8.1

There is still a lot to be done if we want networking and module linking to work properly :)
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