BLAH I will add something here BLAH
Mostly about why there is now a 2.9.x branch, and why I am trying it in c++
Egoboo 2.9.x development
Moderator: Developers
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- {]-[0{0|307 (Developer)
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Egoboo 2.9.x development
Last edited by bgbirdsey on Sun Oct 24, 2010 12:12 pm, edited 1 time in total.
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- {]-[0{0|307 (Developer)
- Posts: 1864
- Joined: Wed Jul 23, 2008 4:22 am
- Location: Minnesota, USA
A bunch of junk has already gone on, but the program is almost running normally now....
- ARGH! I discovered a problem with my OpenGL driver where the gl display list was crashing the OpenGL .dll ! Anyway, I hope this is not something that will plague the development. Maybe a Global parameter for "use display lists"?
- Added a win32-only bit of code to catch the exception being generated by the .dll. It will be removed shortly.
- completely removed the mmgr.h dependency, since it was mis-interpreting the system memory allocations and causing the program to hang on exit and not let me turn off my computer normally. Double yuck.
- Made some updates to the graphics. The DITHER option was being interpreted as a high graphics option, when it is a very low graphics option that was meant to help out 8-bit and 16-bit color. I separated this from the MIPMAP_HINT option and adjusted the 3d fx code in the menu to make a "possibly" better combination
- changed the way that the texture filter stuff is stored in the config file, as ##_BLAH, where the number is used to determine the texture filter number (assumes a 0 == TX_UNFILTERED if there is no number). The text is ignored by the machine on input, and output as the correct name when the file is saved.