My modules

The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.

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loggymany
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My modules

Post by loggymany »

Hi

I made some modules :

http://www.mediafire.com/file/k76sexdwt ... odules.zip

:D

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Tell me if you like it !
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bgbirdsey
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Post by bgbirdsey »

Hi. Post a description!
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Zefz
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Post by Zefz »

Interesting to see others catching up with module development :)

It's good to see people experimenting with Egoboo development. Some tips for future modules:
- Try to keep layout of dungeons similar to the rest of Egoboo. Corridors at least 2 tiles wide, fill out an entire dungeon. Non-linear paths where some lead to traps and other treasure while others lead to the objective.
- Include and objective, mission or quest so the player has something to accomplish!
- Build levels with in mind that they have to be challenging, rewarding and entertaining to play. New exciting stuff along with new challenges attract players.
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loggymany
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Post by loggymany »

Horrible :

It's a cave with horribles monsters .

You must kill the boss bandit .

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Monsters Emperor


It's a big cave with any sorts of monsters ( lumpkin bandit cobol troll swader ...)

You must kill the ice troll to win .

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Skull_Hut :

It's a cellar filled with mercenaries and you must kill the boss bandit .


Be careful , there is a lots of mercenaries ...

Be careful , they will not let you escape ...

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ENJOY ^^
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Agent of Dread
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Post by Agent of Dread »

Sounds cool! Always good to have more people making modules.

Just one thing, you could easily put those three posts all together in one post.
- Linktree: linktr.ee/trilbs -
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loggymany
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Post by loggymany »

I made a new module :

http://www.mediafire.com/file/pl1qeani9 ... rvivor.zip

Survivor :

all your friend are infected by a virus .

Good luck !
Last edited by loggymany on Wed Oct 06, 2010 2:09 pm, edited 2 times in total.
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penguinflyer5234
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Post by penguinflyer5234 »

loggymany, please stop double- and triple- posting.

If you wish to add to your last post, please use the edit post button: Image
...
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Maxaxle
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Post by Maxaxle »

If you'd like, I could correct grammar mistakes. Or anyone could. Anyway, I'd like to try them out, but then I'd need to get off my lazy ass and download it (and update the SVN) :P .
"Failing to plan is planning to fail."
Bug me if you want to play a game.
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Zefz
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Post by Zefz »

These modules use the old Egoboo 2.22 standard. They should work in any Egoboo version.
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loggymany
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Post by loggymany »

NEW :

Egoboo's computer : you are in a computer and you must hunt the viruses !http://www.mediafire.com/file/d144a7e0b ... mputer.zip
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bgbirdsey
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Post by bgbirdsey »

That concept is awesome!
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Post by Maxaxle »

bgbirdsey wrote:That concept is awesome!
I WOULD say it sounds familiar, but it only sounds like that idea for the module where you grab the Sword of Sourceforge and kill the monster that is Inforume.
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loggymany
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NEW

Post by loggymany »

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octagon
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Post by octagon »

I'd like trying them. They sound fun, though it seems like they don't have too much of a story. Once I have my epic elf again...
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