Because development has been so slowly last few months and the fact that we encountered a few more obstacles lately, we've taken a few steps back and dug out a version that seemed stable enough. Codenamed Egoboo 2.9.0 this version contains the new pathfinding, inventory system along with everything from 2.8.2 (Beta) but with more bugs fixed. What is not included with this release is the splitscreen for multiplayer. There seemed some minor performance issues with some modules but nothing serious preventing it from being played.
Hopefully this version will run properly for you, but we need input before we can make it official on the website.
- Game does not run at all? We want to know!
- What works?
- What does not work?
- Unlocking modules?
- Save games?
- Sneaking?
- Modules that are broken?
Download Link Egoboo 2.9.0 RC1 Windows
http://sourceforge.net/projects/egoboo/ ... p/download
http://www.2shared.com/file/OuinmS7c/Egoboo_290.html
Download Link Egoboo 2.9.0 RC1 Macintosh
(not reuploaded yet)
http://www.2shared.com/file/BFe2y-1L/Egoboo.html
Download Link Egoboo 2.9.0 RC1 Source
(not reuploaded yet)
I have only the Windows version uploaded, but the source code is included with the binary below. The file is a self-extracting compressed 7-zip file. Just unzip and play!
Note: This is a raw release out of development (Release Candidate). You might need to edit settings and controls. All modules are most probably unlocked from start for debug purposes (to enable the module unlocking system simply disable [DEV_MODE] in setup.txt)
Spoiler: Full Changelog
- New Feature: New sidequest called 'Lair of the Spider Queen'! Unlock the quest in Zippy Town.
- New Feature: Implemented A* pathfinding for much smarter AI movements. This means monsters and helpers
can now move around corners, navigate mazes, etc.
- New Feature: Added a new more user friendly inventory system.
- Update: Improved the Darkshine Knight AI.
- Update: Various improvements to the EgoScript AI compiler.
- Update: Removed the limit for the number of messages each object can have.
- Update: Increased the amount the camera can zoom out for a better view.
- Update: Major improvements to Hotseat play. You can now assign players to any input device instead
of player each player being hard-coded to a specific device.
- Update: You can now set the new sneak button in the input controller menu.
- Update: Damage resistance now reduces the duration of enchantments. So that a high EVIL resistance
reduces the duration of poision for example.
- Update: Damage resistance can now be expressed in percentage instead of damage shifts.
- Update: Improved the Warlock AI.
- Update: The boss fight in the Shadow Palace is now tougher.
- Update: Rebalance tweaks to the attack speed system.
- Update: The Valkyrie can now enter Divine Order of Aaron shops.
- Update: Some minor GUI improvements.
- Bugfix: Zombis in Zombi Starter no longer get stuck.
- Bugfix: Fixed some input controller issues on Linux systems.
- Bugfix: Fixed secret in Shadow Palace not working properly.
- Bugfix: Particles no longer get stuck in walls.
- Bugfix: Fixed objects dissappearing into the ground.
- Bugfix: Fixed mouse controller not working properly.
- Bugfix: Fixed problems with shooting crossbows or longbows.
- Bugfix: Kills made by held items or mounts are now properly awarded to the holder or rider.
- Bugfix: Scorpion boss in Sand Palace will no longer hurt itself when using claw attacks.
- Bugfix: Fixed issue where Ghouls would spawn and die instantly.
- Bugfix: Hot Dog mounts no longer damage their riders while using fire breath.
- Bugfix: Fixed arrow trap no longer working.
- Bugfix: Issues with the Frost Orbs in the Ice Palace has been resolved.
- Bugfix: Player no longer gets lava damage while standing on the platforms in the Wizard Starter.
- Bugfix: Fixed a spawn problem when shooting the Gonne weapon.
- Bugfix: Fixed a problem with dynamic slot loading where data got loaded more than one time.
- Bugfix: Fixed Forgotten Fortress missing half of its objects and monsters.
- Bugfix: Antialiasing wasn't working properly for some solid objects.
- Bugfix: Fixed duplicate item exploit with the thunder spear.
- Bugfix: Removed various glitches in character animations.
- Bugfix: Fixed listen skill not always working.
- Bugfix: Confusion rays of the brain scrambler monsters work again.
- Bugfix: Portal to the next level now correctly spawns in Imprisoned One level 1.
- Bugfix: Any new unlocked modules are now properly scanned for when a module was just beaten.
- Bugfix: Armor suits did not spawn properly due to a script typo.
- Bugfix: Fixed the Imprisoned One and Archmage Trials questlines not properly progressing.
- Bugfix: Removed a crash bug that was caused by specific animations.
- Bugfix: Fixed some typos.
- Bugfix: The usual list of minor bugfixing.
- Bugfix: Fixed some choppy animations.
- Bugfix: The Warlock in Zippy town now has a normal skin again.
- Bugfix: Fixed strange issues with Book of Fireball in the Zippy town shop.
- Bugfix: Fixed lamps not working.
- Bugfix: Fixed some tiles not always rendering on the bottom of the camera view.
- Bugfix: Various other issues resolved.
- Bugfix: Improved game stability.