New town development, forest stuff, etc...

The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.

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woodmouse
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New town development, forest stuff, etc...

Post by woodmouse »

New module I've been making. Yeah, I'm on an Egoboo stuff making rampage right now. :lol:
http://www.mediafire.com/?bpd1isbbmhty6g6
Just the map. Dunno if it's good, but at least I myself think it'll be awesome when it's filled with prisoners.
The concept of the whole place is that it's a specialized prison for dangerous criminals, who can freely kill each other in there. They also are allowed to escape if they just can (only one has ever succeeded (at least a weird vampire npc in another module I'm making says :lol:)). So, basically it's just a prison that isn't prisonish. :lol:
Anyway, as it doesn't have any criminals or furniture or anything yet, it's quite empty. But do you think the map itself needs anything?
Last edited by woodmouse on Fri Jan 21, 2011 8:13 pm, edited 2 times in total.
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Zefz
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Post by Zefz »

Originality? The module concept seems a lot like Griffin Tower. I think new modules would be a lot more interesting if they explore new types of dungeon or quest concepts. I think Egoboo has enough catacombs, crypts and dark dungeons :P Maybe a forest module or some other outdoor module?

New dungeons can become a lot more interesting if they contain many new textures and specific challenges or puzzles. I think aarons vision documents had a lot of nifty ideas.
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Post by woodmouse »

Zefz wrote:Originality? The module concept seems a lot like Griffin Tower. I think new modules would be a lot more interesting if they explore new types of dungeon or quest concepts. I think Egoboo has enough catacombs, crypts and dark dungeons :P Maybe a forest module or some other outdoor module?

New dungeons can become a lot more interesting if they contain many new textures and specific challenges or puzzles. I think aarons vision documents had a lot of nifty ideas.
Yeah, I know. But it's hard to do a forest module for example, because there's not many plant models, or animals, etc.

EDIT: although it doesn't look similar to Griffin tower:
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Post by Zefz »

1 big thing. Every door passage (entrance to room etc.) is always 2 tiles wide in Egoboo. I noticed many of your modules use only 1 wide doors or corridors.
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Post by woodmouse »

Zefz wrote:1 big thing. Every door passage (entrance to room etc.) is always 2 tiles wide in Egoboo. I noticed many of your modules use only 1 wide doors or corridors.
Hmm, yeah. It's kind of a bad habit to make things so tiny... :lol:
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Post by woodmouse »

Sorry to double post, but... I realized making a forest map isn't all that hard. :o

It needs more trees and stuff, but...
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Post by Zefz »

Yes indeed ;)
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Post by woodmouse »

What new class could have a starter module like this forest?
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Post by Zefz »

Centaur.
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Post by Agent of Dread »

Is the model animated?
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Post by woodmouse »

Agent of Dread wrote:Is the model animated?
It seems so.
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Post by Zefz »

Partially.
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Post by woodmouse »

It's impossible to make it for the centaur, because of that... WEEEELL, I'll first make the module as a non-starter, but when the centaur is finished, it can be used for that?
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Post by Zefz »

Or make a Hero class module. People seemed keen on those. We have enough starters anyways.
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Post by woodmouse »

Zefz wrote:Or make a Hero class module. People seemed keen on those. We have enough starters anyways.
Okay. Hmm, for what class? Elf?
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