EGOBOO -- Another editor
Moderator: Developers
- bitnapper
- Tome Mimic (Module Baker)
- Posts: 135
- Joined: Fri Jan 30, 2009 3:33 pm
- Location: Somewhere near the alps
- Contact:
Editor
I want it to be done, before I disappear...
BTW: My Framework is much easier to extend then crystal space
Work done
- Additional edit modes for multiple tiles
- Welding code corrected
- Added special edit-modes for setting FX and textures for multiple tiles
- Edit-Mode is now switched in the 'Properties'-Dialog
Next work
- Choosing multiple fans
- Choosing multiple fans sets flags/textures, if special edit-mode is chosen
- Browsing passages
- Browsing passages and spawn points
Known bugs: Still some troubles with the uv-values for textures of walls (The vertices for the 'Inner edges' are correct but not the texturing)
Question
What does the current version still lack to be usable for you?
I think it's worth a first offer as download if choosing of multiple tiles work and 'welding' of vertices of adjacent tiles work.
Side note: I think I create an example level, as soon as I think, the first main step is done.
BTW: My Framework is much easier to extend then crystal space
Work done
- Additional edit modes for multiple tiles
- Welding code corrected
- Added special edit-modes for setting FX and textures for multiple tiles
- Edit-Mode is now switched in the 'Properties'-Dialog
Next work
- Choosing multiple fans
- Choosing multiple fans sets flags/textures, if special edit-mode is chosen
- Browsing passages
- Browsing passages and spawn points
Known bugs: Still some troubles with the uv-values for textures of walls (The vertices for the 'Inner edges' are correct but not the texturing)
Question
What does the current version still lack to be usable for you?
I think it's worth a first offer as download if choosing of multiple tiles work and 'welding' of vertices of adjacent tiles work.
Side note: I think I create an example level, as soon as I think, the first main step is done.
Two beer or not two beer... rather a malt whisky
- bitnapper
- Tome Mimic (Module Baker)
- Posts: 135
- Joined: Fri Jan 30, 2009 3:33 pm
- Location: Somewhere near the alps
- Contact:
Re: Editor
I want it to be done, before I disappear...
BTW: My Framework is much easier to extend then crystal space
Work done
- Additional edit modes for multiple tiles
- Welding code corrected
- Added special edit-modes for setting FX and textures for multiple tiles
- Edit-Mode is now switched in the 'Properties'-Dialog
- Choosing multiple fans works now
- Wrong tiles created by 'simple mode' can be fixed with 'free' mode
- Choosing multiple fans sets flags/textures, if special edit-mode is chosen
- Work directory can be set by configuration file
- 2D-Map has grid overlay for help by map creation
Next work
- Browsing passages
- Browsing passages and spawn points
Known bugs:
- Still some troubles with the uv-values for textures of walls (The vertices for the 'Inner edges' are correct but not the texturing)
- Pattern recognition for 'simple mode' is still not perfect
- Choosing multiple tiles works only after first a single tile is chosen
Question
What does the current version still lack to be usable for you?
I think it's worth a first offer as download if choosing of multiple tiles work and 'welding' of vertices of adjacent tiles work.
Side note: I think I create an example level, as soon as I think, the first main step is done.
BTW: My Framework is much easier to extend then crystal space
Work done
- Additional edit modes for multiple tiles
- Welding code corrected
- Added special edit-modes for setting FX and textures for multiple tiles
- Edit-Mode is now switched in the 'Properties'-Dialog
- Choosing multiple fans works now
- Wrong tiles created by 'simple mode' can be fixed with 'free' mode
- Choosing multiple fans sets flags/textures, if special edit-mode is chosen
- Work directory can be set by configuration file
- 2D-Map has grid overlay for help by map creation
Next work
- Browsing passages
- Browsing passages and spawn points
Known bugs:
- Still some troubles with the uv-values for textures of walls (The vertices for the 'Inner edges' are correct but not the texturing)
- Pattern recognition for 'simple mode' is still not perfect
- Choosing multiple tiles works only after first a single tile is chosen
Question
What does the current version still lack to be usable for you?
I think it's worth a first offer as download if choosing of multiple tiles work and 'welding' of vertices of adjacent tiles work.
Side note: I think I create an example level, as soon as I think, the first main step is done.
Last edited by bitnapper on Thu Oct 07, 2010 12:27 pm, edited 3 times in total.
Two beer or not two beer... rather a malt whisky
- bitnapper
- Tome Mimic (Module Baker)
- Posts: 135
- Joined: Fri Jan 30, 2009 3:33 pm
- Location: Somewhere near the alps
- Contact:
I hope I'll have it done until Version 2.8.1
Work left (for basic version)
- None
Work done
- Display of chosen tile type at chosen position in 'free tile mode'
- A simple documentation
- Setting wall tiles in 'simple mode' (adjust adjacent wall tiles)
PS: Please test the handling. Thank you.
Side note
Because this map editor uses only one wall type for Inner-Edge', 'Outer-Edge' und 'Straight-Wall', there is only one texture needed per tile type. Thus, there can be more different textures for the walls
Work left (for basic version)
- None
Work done
- Display of chosen tile type at chosen position in 'free tile mode'
- A simple documentation
- Setting wall tiles in 'simple mode' (adjust adjacent wall tiles)
PS: Please test the handling. Thank you.
Side note
Because this map editor uses only one wall type for Inner-Edge', 'Outer-Edge' und 'Straight-Wall', there is only one texture needed per tile type. Thus, there can be more different textures for the walls
Two beer or not two beer... rather a malt whisky
- bitnapper
- Tome Mimic (Module Baker)
- Posts: 135
- Joined: Fri Jan 30, 2009 3:33 pm
- Location: Somewhere near the alps
- Contact:
IMHO the first step is done
Work planned
- Some polishing of the interface
- Better display of map in 3D-View (Based on visibility)
- Browsing / editing passages
- Browsing / editing spawn points
- Choosing tiles in 3D-View
Question[
- What possibilities should be added next ?
Work planned
- Some polishing of the interface
- Better display of map in 3D-View (Based on visibility)
- Browsing / editing passages
- Browsing / editing spawn points
- Choosing tiles in 3D-View
Question[
- What possibilities should be added next ?
Two beer or not two beer... rather a malt whisky
- bitnapper
- Tome Mimic (Module Baker)
- Posts: 135
- Joined: Fri Jan 30, 2009 3:33 pm
- Location: Somewhere near the alps
- Contact:
Developement
I had stopped the development of the new editor because I was sick for a few weeks
I plan to start to add further functionality from begin of december.
Question
Has anybody time to test the functionality of the actual state ? I'd be glad to have some feedback.
I plan to start to add further functionality from begin of december.
Question
Has anybody time to test the functionality of the actual state ? I'd be glad to have some feedback.
Two beer or not two beer... rather a malt whisky
- bitnapper
- Tome Mimic (Module Baker)
- Posts: 135
- Joined: Fri Jan 30, 2009 3:33 pm
- Location: Somewhere near the alps
- Contact:
Recovery
Sorry, I still need some more time to recover
But be shure that I'll add further functionality as soon as I'm well again.
But be shure that I'll add further functionality as soon as I'm well again.
Two beer or not two beer... rather a malt whisky