Hero Classes

The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.

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HyugaNeji
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Post by HyugaNeji »

I would like necromancer to have a unique spell book with dark attack (I don't know if it goes here or in suggestions)
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Agent of Dread
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Post by Agent of Dread »

Well it will.
We are planning on making it some exclusive Necromancy skills.
I think.
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PurpleSquerkle
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Post by PurpleSquerkle »

One would think.

Ulna summons. :twisted:
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woodmouse
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Post by woodmouse »

I made a ninja summon in Pinkberry town, but using it there causes the game crash. Just copy it from there and... voila!
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PurpleSquerkle
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Post by PurpleSquerkle »

woodmouse wrote:I made a ninja summon in Pinkberry town, but using it there causes the game crash. Just copy it from there and... voila!


You can summon NINJAS?!
Are they teeny-tiny ninjas?
Ohman. That would be just about the funniest thing ever.
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woodmouse
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Post by woodmouse »

They have green faces and red eyes. They are normal human sized-
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Zefz
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Post by Zefz »

I added some for the healer and marked Archmage as finished.
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woodmouse
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Post by woodmouse »

Archmage is finished? Ooooh! Do you upload it?
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PurpleSquerkle
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Post by PurpleSquerkle »

Zefz wrote:I added some for the healer and marked Archmage as finished.


Fallen Healer skin = skin from Griffin Tower. :twisted:

Cool, though.
First finished Hero!
I've gotta get going on that {insert name of whatever we actually call the Animate Armor}, then!

...But... website. And, EEK, I'm leaving in two days (I shall post about this in off-topic...).
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Zefz
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Post by Zefz »

Well, he is 100% finished as a class character. We still need a way of converting a normal wizard to archmage (and a module).

The character itself probably also needs some adjustments (if only balance issues).
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PurpleSquerkle
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Post by PurpleSquerkle »

Did you see my suggestion for the Hero modules? We'd only need four:

One for Divine spellcasters (Healer, Paladin).
One for Arcane spellcasters (Wizard, Adventurer, Elf).
One for users of technology or special items (G'nome, Archaeologist).
One for characters who rely on their own physical abilities (Soldier, Rogue).

And at the end there could be, say... several statues you could touch (since there are options for what Hero you can be).


And what about my idea for the data files?
When the character is transformed, the new data file adds or subtracts stats from the old data file (so instead of saying "10" or something, it'd say "-2" or "+3" or something).
It would be useful for morphing, too, I think.
But it would require source alteration, of course.
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woodmouse
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Post by woodmouse »

I made the module for Divines. It's in the old forum.
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Zefz
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Post by Zefz »

We need different skins and models anyways. If a wizard becomes archmage, he looks different than a elf who becomes one (no pointy hat and beard, pointy ears, etc.).
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woodmouse
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Post by woodmouse »

Hmmm... Yeah.
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PurpleSquerkle
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Post by PurpleSquerkle »

Zefz wrote:We need different skins and models anyways. If a wizard becomes archmage, he looks different than a elf who becomes one (no pointy hat and beard, pointy ears, etc.).


No beard?
Archmage Elves should have a little beard. It'd be pretty cool.

But yes, we need new models.
It's annoying. :(


We just need a whole bunch of really versatile models and stuff.... So we can use them for several different things, or whatever... but they're still detailed and cool... or something.

Also, more detail on some of the models would be cool. For example, the Paladin has a little feather on part of his skin (taken from the statue?), but it isn't used. It'd be cool if his helmet had a little plume.

Hats, helmets, horns, plumes... stuff like that. It'd be cool to have.
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