Hero Classes
Moderator: Developers
- Agent of Dread
- Protector (Senior Member)
- Posts: 8991
- Joined: Wed Jul 23, 2008 8:46 pm
- Location: Australia
- Contact:
Well it will.
We are planning on making it some exclusive Necromancy skills.
I think.
We are planning on making it some exclusive Necromancy skills.
I think.
- Linktree: linktr.ee/trilbs -
- PurpleSquerkle
- Massive Gelfeet (Developer)
- Posts: 3176
- Joined: Wed Jul 23, 2008 4:54 am
- Location: Oakland, CA
- Contact:
- PurpleSquerkle
- Massive Gelfeet (Developer)
- Posts: 3176
- Joined: Wed Jul 23, 2008 4:54 am
- Location: Oakland, CA
- Contact:
- PurpleSquerkle
- Massive Gelfeet (Developer)
- Posts: 3176
- Joined: Wed Jul 23, 2008 4:54 am
- Location: Oakland, CA
- Contact:
Zefz wrote:I added some for the healer and marked Archmage as finished.
Fallen Healer skin = skin from Griffin Tower.
Cool, though.
First finished Hero!
I've gotta get going on that {insert name of whatever we actually call the Animate Armor}, then!
...But... website. And, EEK, I'm leaving in two days (I shall post about this in off-topic...).
- PurpleSquerkle
- Massive Gelfeet (Developer)
- Posts: 3176
- Joined: Wed Jul 23, 2008 4:54 am
- Location: Oakland, CA
- Contact:
Did you see my suggestion for the Hero modules? We'd only need four:
One for Divine spellcasters (Healer, Paladin).
One for Arcane spellcasters (Wizard, Adventurer, Elf).
One for users of technology or special items (G'nome, Archaeologist).
One for characters who rely on their own physical abilities (Soldier, Rogue).
And at the end there could be, say... several statues you could touch (since there are options for what Hero you can be).
And what about my idea for the data files?
When the character is transformed, the new data file adds or subtracts stats from the old data file (so instead of saying "10" or something, it'd say "-2" or "+3" or something).
It would be useful for morphing, too, I think.
But it would require source alteration, of course.
One for Divine spellcasters (Healer, Paladin).
One for Arcane spellcasters (Wizard, Adventurer, Elf).
One for users of technology or special items (G'nome, Archaeologist).
One for characters who rely on their own physical abilities (Soldier, Rogue).
And at the end there could be, say... several statues you could touch (since there are options for what Hero you can be).
And what about my idea for the data files?
When the character is transformed, the new data file adds or subtracts stats from the old data file (so instead of saying "10" or something, it'd say "-2" or "+3" or something).
It would be useful for morphing, too, I think.
But it would require source alteration, of course.
- PurpleSquerkle
- Massive Gelfeet (Developer)
- Posts: 3176
- Joined: Wed Jul 23, 2008 4:54 am
- Location: Oakland, CA
- Contact:
Zefz wrote:We need different skins and models anyways. If a wizard becomes archmage, he looks different than a elf who becomes one (no pointy hat and beard, pointy ears, etc.).
No beard?
Archmage Elves should have a little beard. It'd be pretty cool.
But yes, we need new models.
It's annoying.
We just need a whole bunch of really versatile models and stuff.... So we can use them for several different things, or whatever... but they're still detailed and cool... or something.
Also, more detail on some of the models would be cool. For example, the Paladin has a little feather on part of his skin (taken from the statue?), but it isn't used. It'd be cool if his helmet had a little plume.
Hats, helmets, horns, plumes... stuff like that. It'd be cool to have.