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penguinflyer2222
Queen Penguin (Senior Member)
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by penguinflyer2222 » Mon Aug 04, 2008 3:16 pm
Oh, and is less armor still healer armor or new armor?
I would think new armor, but only two or three instead of four.
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Shade
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by Shade » Mon Aug 04, 2008 4:00 pm
penguinflyer2222 wrote: I would think new armor, but only two or three instead of four.
Nope. It would probably be new armor, but just
weaker than the ones the healer has at her disposal.
woodmouse
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by woodmouse » Tue Aug 05, 2008 11:06 am
Hmmm.
Adventurer
Zombi Hunter
+ Bonus damage against undead
+ Can use technology
+ More strenght
- No mana
- Less damage against living monsters
But actually, I have made Zombie hunter in the Zombie hunter version, so maybe not?
Once upon a time, when unicorns roamed the earth...
penguinflyer2222
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by penguinflyer2222 » Tue Aug 12, 2008 3:34 pm
How much HP and mana should oracle have?
Edit: Or should it stay the same?
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woodmouse
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by woodmouse » Tue Aug 12, 2008 3:38 pm
Hmmm... Maybe a little less hp and little more mana than Healer?
Once upon a time, when unicorns roamed the earth...
penguinflyer2222
Queen Penguin (Senior Member)
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by penguinflyer2222 » Tue Aug 12, 2008 3:53 pm
I'll wait for more opinions and then see what I think I should do.
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Zefz
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by Zefz » Tue Aug 12, 2008 7:23 pm
I think most hero classes keep the hp and stats from the previous class they were. You have to worry most about which stats they are to gain something in (how much hp each level, etc.)
PurpleSquerkle
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by PurpleSquerkle » Tue Aug 12, 2008 8:40 pm
Zefz wrote: I think most hero classes keep the hp and stats from the previous class they were.
Really?
I had thought there would be fairly significant stat changes....
penguinflyer2222
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by penguinflyer2222 » Tue Aug 12, 2008 10:38 pm
I thought so too, but I guess it will be only a little more or less.
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PurpleSquerkle
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by PurpleSquerkle » Wed Aug 13, 2008 12:05 am
The class I'm doing may be a fairly dynamic change, though....
It's going to be a pretty big jump to bridge a Wizard and a Soldier.
Zefz
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by Zefz » Wed Aug 13, 2008 5:20 pm
There could be significant changes to the base class current stats, but I would be careful making reductions to their abilities.
Suddenly losing permanently hp or mana is never fun.
penguinflyer2222
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by penguinflyer2222 » Wed Aug 13, 2008 5:25 pm
Hmm.. I think oracle is maybe done.
I made the no kurse, grog or daze.
I made difference to HP and mana and other stuff.
See invisible, no gaining dex and str.
New skins.
I just have to test it first though.
I will test.
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PurpleSquerkle
Massive Gelfeet (Developer)
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by PurpleSquerkle » Wed Aug 13, 2008 5:26 pm
RP might lose quite a bit of mana if you get it from the Wizard, but it has high mana return (13 to start out with), so the max mana you can have isn't as big of an issue.
...It was kinda hard making the stats bridge from the Soldier to the Wizard... I might have messed it up pretty badly.
He has some disadvantages, though; he is healed by zap instead of holy, for example.
Zefz
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by Zefz » Wed Aug 13, 2008 5:31 pm
Healed by zap might be a very good ability too. Wizard can heal him/her using shock or thunder spell! Monsters using ZAP attacks are much weaker now too.
Considering the only enemies who uses Holy magic are healers (who only target their friends).