Hero Classes

The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.

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penguinflyer2222
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Post by penguinflyer2222 »

Oh, and is less armor still healer armor or new armor?
I would think new armor, but only two or three instead of four.
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Shade
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Post by Shade »

penguinflyer2222 wrote:I would think new armor, but only two or three instead of four.

Nope. It would probably be new armor, but just weaker than the ones the healer has at her disposal.
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penguinflyer2222
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Post by penguinflyer2222 »

Oh, ok.
I get it.
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woodmouse
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Post by woodmouse »

Hmmm.

Adventurer
Zombi Hunter
+ Bonus damage against undead
+ Can use technology
+ More strenght
- No mana
- Less damage against living monsters

But actually, I have made Zombie hunter in the Zombie hunter version, so maybe not?
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penguinflyer2222
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Post by penguinflyer2222 »

How much HP and mana should oracle have?
Edit: Or should it stay the same?
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woodmouse
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Post by woodmouse »

Hmmm... Maybe a little less hp and little more mana than Healer?
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penguinflyer2222
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Post by penguinflyer2222 »

I'll wait for more opinions and then see what I think I should do.
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Zefz
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Post by Zefz »

I think most hero classes keep the hp and stats from the previous class they were. You have to worry most about which stats they are to gain something in (how much hp each level, etc.)
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PurpleSquerkle
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Post by PurpleSquerkle »

Zefz wrote:I think most hero classes keep the hp and stats from the previous class they were.


Really?
I had thought there would be fairly significant stat changes....
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penguinflyer2222
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Post by penguinflyer2222 »

I thought so too, but I guess it will be only a little more or less.
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PurpleSquerkle
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Post by PurpleSquerkle »

The class I'm doing may be a fairly dynamic change, though....
It's going to be a pretty big jump to bridge a Wizard and a Soldier.
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Zefz
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Post by Zefz »

There could be significant changes to the base class current stats, but I would be careful making reductions to their abilities.

Suddenly losing permanently hp or mana is never fun.
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penguinflyer2222
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Post by penguinflyer2222 »

Hmm.. I think oracle is maybe done.
I made the no kurse, grog or daze.
I made difference to HP and mana and other stuff.
See invisible, no gaining dex and str.
New skins.
I just have to test it first though.
I will test.
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PurpleSquerkle
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Post by PurpleSquerkle »

RP might lose quite a bit of mana if you get it from the Wizard, but it has high mana return (13 to start out with), so the max mana you can have isn't as big of an issue.

...It was kinda hard making the stats bridge from the Soldier to the Wizard... I might have messed it up pretty badly.


He has some disadvantages, though; he is healed by zap instead of holy, for example.
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Zefz
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Post by Zefz »

Healed by zap might be a very good ability too. Wizard can heal him/her using shock or thunder spell! Monsters using ZAP attacks are much weaker now too.

Considering the only enemies who uses Holy magic are healers (who only target their friends).
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