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 Post subject: Re: Looking for some Dev
PostPosted: Sat Jan 10, 2015 2:11 pm 
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Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
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Joined: Wed Jul 23, 2008 1:27 am
Posts: 3818
Location: Norway
Yes, I've already added those linker libraries to no avail (that's why I am suspecting link order silliness).

SDL_TTF: Really useful for rendering fancy fonts though. Mostly the menu GUI systems that use this.
physfs: Yes, definitely remove this at some point
enet: Remove
SDL_image: Really useful. I recommend keeping this, especially for SDL2
Windows timer: Yes, we should avoid using any platform specific code and keep everything in SDL conformance which is cross-platform

[Reveal] Spoiler: Current link errors
./src/game/camera.o:camera.c:(.rdata$.refptr.sdl_scr[.refptr.sdl_scr]+0x0): undefined reference to `sdl_scr'
./src/game/egoboo.o: In function `do_ego_proc_begin':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/egoboo.c:105: undefined reference to `sys_initialize()'
./src/game/egoboo.o:egoboo.c:(.rdata$.refptr.tex_params[.refptr.tex_params]+0x0): undefined reference to `tex_params'
./src/game/graphic.o: In function `gfx_system_begin_decimated_textures':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:6719: undefined reference to `oglx_texture_ctor'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:6720: undefined reference to `oglx_texture_ctor'
./src/game/graphic.o: In function `gfx_system_end_decimated_textures':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:6738: undefined reference to `oglx_texture_dtor'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:6739: undefined reference to `oglx_texture_dtor'
./src/game/graphic.o: In function `render_bad_shadow':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:3526: undefined reference to `oglx_texture_Bind'
./src/game/graphic.o: In function `gfx_create_SDL_Surface':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:471: undefined reference to `SDLX_ExpandFormat'
./src/game/graphic.o: In function `gfx_decimate_one_mesh_texture':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:6825: undefined reference to `oglx_texture_ctor'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:6835: undefined reference to `oglx_texture_Convert'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:6849: undefined reference to `oglx_texture_ctor'
./src/game/graphic.o: In function `gfx_reload_decimated_textures':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:6900: undefined reference to `oglx_texture_Valid'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:6902: undefined reference to `oglx_texture_Convert'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:6909: undefined reference to `oglx_texture_Valid'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:6911: undefined reference to `oglx_texture_Convert'
./src/game/graphic.o: In function `gfx_system_init_SDL_graphics':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:1773: undefined reference to `SDL_GL_set_stdout'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:1776: undefined reference to `SDL_GL_set_mode'
./src/game/graphic.o: In function `gfx_system_uninit_OpenGL()':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:1623: undefined reference to `Egoboo_Renderer_OpenGL_uninitialize()'
./src/game/graphic.o: In function `gfx_system_init_OpenGL()':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:1629: undefined reference to `Egoboo_Renderer_OpenGL_initialize()'
./src/game/graphic.o: In function `draw_blip(float, unsigned char, float, float, bool)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:2173: undefined reference to `oglx_texture_getTextureWidth'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:2174: undefined reference to `oglx_texture_getTextureWidth'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:2175: undefined reference to `oglx_texture_getTextureHeight'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:2176: undefined reference to `oglx_texture_getTextureHeight'
./src/game/graphic.o: In function `draw_mouse_cursor()':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:3273: undefined reference to `oglx_texture_getSize'
./src/game/graphic.o: In function `render_scene_mesh_ndr':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:3814: undefined reference to `oglx_end_culling'
./src/game/graphic.o: In function `render_scene_mesh_ref':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:3941: undefined reference to `oglx_begin_culling'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:3967: undefined reference to `oglx_end_culling'
./src/game/graphic.o: In function `render_scene_mesh_ref_chr':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:4023: undefined reference to `oglx_end_culling'
./src/game/graphic.o: In function `render_scene_mesh_drf_solid':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:4062: undefined reference to `oglx_end_culling'
./src/game/graphic.o: In function `render_scene_solid':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:4309: undefined reference to `oglx_end_culling'
./src/game/graphic.o: In function `render_world_overlay':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:4783: undefined reference to `oglx_end_culling'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:4793: undefined reference to `oglx_texture_Bind'
./src/game/graphic.o: In function `render_world_background':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:4616: undefined reference to `oglx_texture_Bind'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:4631: undefined reference to `oglx_end_culling'
./src/game/graphic.o: In function `render_shadow':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic.c:3389: undefined reference to `oglx_texture_Bind'
./src/game/graphic.o:graphic.c:(.rdata$.refptr.ogl_caps[.refptr.ogl_caps]+0x0): undefined reference to `ogl_caps'
./src/game/graphic.o:graphic.c:(.rdata$.refptr.white_vec[.refptr.white_vec]+0x0): undefined reference to `white_vec'
./src/game/graphic_billboard.o: In function `billboard_data_printf_ttf(s_billboard_data*, s_Font*, SDL_Color, char const*, ...)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_billboard.c:147: undefined reference to `oglx_texture_Release'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_billboard.c:154: undefined reference to `oglx_grab_texture_state'
./src/game/graphic_billboard.o: In function `billboard_system_render_one(s_billboard_data*, float, float const*, float const*)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_billboard.c:412: undefined reference to `oglx_texture_Bind'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_billboard.c:414: undefined reference to `oglx_texture_getImageWidth'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_billboard.c:415: undefined reference to `oglx_texture_getImageHeight'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_billboard.c:417: undefined reference to `oglx_texture_getTextureWidth'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_billboard.c:418: undefined reference to `oglx_texture_getTextureHeight'
./src/game/graphic_billboard.o: In function `billboard_system_render_all(camera_t const*)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_billboard.c:502: undefined reference to `oglx_end_culling'
./src/game/graphic_fan.o: In function `render_hmap_fan(ego_mesh_t const*, unsigned int)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_fan.c:302: undefined reference to `oglx_texture_Bind'
./src/game/graphic_fan.o: In function `render_water_fan(ego_mesh_t const*, unsigned int, unsigned char)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_fan.c:386: undefined reference to `oglx_texture_getTextureWidth'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_fan.c:386: undefined reference to `oglx_texture_getImageWidth'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_fan.c:387: undefined reference to `oglx_texture_getTextureHeight'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_fan.c:387: undefined reference to `oglx_texture_getImageHeight'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_fan.c:411: undefined reference to `oglx_end_culling'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_fan.c:482: undefined reference to `oglx_texture_Bind'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_fan.c:497: undefined reference to `oglx_begin_culling'
./src/game/graphic_mad.o: In function `render_one_mad_enviro':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_mad.c:152: undefined reference to `Egoboo_Renderer_OpenGL_multMatrix(s_fmat_4x4 const*)'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_mad.c:156: undefined reference to `Egoboo_Renderer_OpenGL_multMatrix(s_fmat_4x4 const*)'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_mad.c:160: undefined reference to `oglx_texture_Bind'
./src/game/graphic_mad.o: In function `render_one_mad_tex':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_mad.c:356: undefined reference to `Egoboo_Renderer_OpenGL_multMatrix(s_fmat_4x4 const*)'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_mad.c:360: undefined reference to `Egoboo_Renderer_OpenGL_multMatrix(s_fmat_4x4 const*)'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_mad.c:364: undefined reference to `oglx_texture_Bind'
./src/game/graphic_mad.o: In function `render_one_mad_ref(camera_t const*, unsigned short)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_mad.c:601: undefined reference to `oglx_begin_culling'
./src/game/graphic_mad.o: In function `render_one_mad_trans(camera_t const*, unsigned short)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_mad.c:691: undefined reference to `oglx_begin_culling'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_mad.c:710: undefined reference to `oglx_end_culling'
./src/game/graphic_mad.o: In function `render_one_mad_solid(camera_t const*, unsigned short)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_mad.c:794: undefined reference to `oglx_end_culling'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_mad.c:800: undefined reference to `oglx_begin_culling'
./src/game/graphic_prt.o: In function `draw_one_attachment_point':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_prt.c:602: undefined reference to `Egoboo_Renderer_OpenGL_multMatrix(s_fmat_4x4 const*)'
./src/game/graphic_prt.o: In function `render_one_prt_solid(unsigned short)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_prt.c:175: undefined reference to `oglx_end_culling'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_prt.c:187: undefined reference to `oglx_texture_Bind'
./src/game/graphic_prt.o: In function `render_one_prt_trans(unsigned short)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_prt.c:244: undefined reference to `oglx_end_culling'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_prt.c:264: undefined reference to `oglx_texture_Bind'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_prt.c:284: undefined reference to `oglx_texture_Bind'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_prt.c:305: undefined reference to `oglx_texture_Bind'
./src/game/graphic_prt.o: In function `render_one_prt_ref(unsigned short)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_prt.c:389: undefined reference to `oglx_end_culling'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_prt.c:408: undefined reference to `oglx_texture_Bind'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_prt.c:435: undefined reference to `oglx_texture_Bind'
./src/game/graphic_texture.o: In function `TxList_init_all()':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_texture.c:70: undefined reference to `oglx_texture_ctor'
./src/game/graphic_texture.o: In function `TxList_release_all()':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_texture.c:86: undefined reference to `oglx_texture_Release'
./src/game/graphic_texture.o: In function `TxList_delete_all()':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_texture.c:102: undefined reference to `oglx_texture_dtor'
./src/game/graphic_texture.o: In function `TxList_reload_all()':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_texture.c:121: undefined reference to `oglx_texture_Valid'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_texture.c:123: undefined reference to `oglx_texture_Convert'
./src/game/graphic_texture.o: In function `TxList_get_free(unsigned short)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_texture.c:136: undefined reference to `oglx_texture_Release'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_texture.c:157: undefined reference to `oglx_texture_Release'
./src/game/graphic_texture.o: In function `TxList_free_one(unsigned short)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_texture.c:185: undefined reference to `oglx_texture_Release'
./src/game/graphic_texture.o: In function `TxList_get_valid_ptr(unsigned short)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/graphic_texture.c:245: undefined reference to `oglx_texture_Valid'
./src/game/input.o: In function `input_handle_SDL_Event':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/input.c:372: undefined reference to `SDLX_Get_Screen_Info'
./src/game/menu.o: In function `mnu_TxList_release_all':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/menu.c:6044: undefined reference to `oglx_texture_Release'
./src/game/menu.o: In function `mnu_TxList_get_free':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/menu.c:6094: undefined reference to `oglx_texture_Release'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/menu.c:6115: undefined reference to `oglx_texture_Release'
./src/game/menu.o: In function `mnu_TxList_free_one':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/menu.c:6143: undefined reference to `oglx_texture_Release'
./src/game/menu.o: In function `doSinglePlayerMenu':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/menu.c:1050: undefined reference to `oglx_texture_Release'
./src/game/menu.o:C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/menu.c:2382: more undefined references to `oglx_texture_Release' follow
./src/game/menu.o: In function `mnu_TxList_ctor()':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/menu.c:5987: undefined reference to `oglx_texture_ctor'
./src/game/menu.o: In function `mnu_TxList_dtor()':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/menu.c:6012: undefined reference to `oglx_texture_dtor'
./src/game/menu.o: In function `mnu_TxList_reload_all()':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/menu.c:6079: undefined reference to `oglx_texture_Valid'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/menu.c:6081: undefined reference to `oglx_texture_Convert'
./src/game/menu.o: In function `mnu_TxList_get_valid_ptr(unsigned short)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/menu.c:6203: undefined reference to `oglx_texture_Valid'
./src/game/menu.o: In function `doChoosePlayer':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/menu.c:2003: undefined reference to `oglx_texture_Release'
./src/game/menu.o: In function `doGameOptions':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/menu.c:3144: undefined reference to `oglx_texture_Release'
./src/game/menu.o: In function `doChooseModule':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/menu.c:1526: undefined reference to `oglx_texture_Release'
./src/game/menu.o: In function `doChooseCharacter':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/menu.c:2247: undefined reference to `oglx_texture_Release'
./src/game/mesh.o: In function `mesh_texture_bind(ego_tile_info_t const*)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/mesh.c:217: undefined reference to `oglx_texture_Bind'
./src/game/renderer_2d.o: In function `gfx_begin_2d()':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/renderer_2d.c:295: undefined reference to `oglx_end_culling'
./src/game/renderer_2d.o: In function `gfx_begin_text()':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/renderer_2d.c:338: undefined reference to `oglx_end_culling'
./src/game/renderer_2d.o: In function `draw_quad_2d(s_oglx_texture*, s_ego_frect, s_ego_frect, bool, float const*)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/renderer_2d.c:399: undefined reference to `oglx_texture_Bind'
./src/game/renderer_2d.o:renderer_2d.c:(.rdata$.refptr.sdl_r_mask[.refptr.sdl_r_mask]+0x0): undefined reference to `sdl_r_mask'
./src/game/renderer_2d.o:renderer_2d.c:(.rdata$.refptr.sdl_g_mask[.refptr.sdl_g_mask]+0x0): undefined reference to `sdl_g_mask'
./src/game/renderer_2d.o:renderer_2d.c:(.rdata$.refptr.sdl_b_mask[.refptr.sdl_b_mask]+0x0): undefined reference to `sdl_b_mask'
./src/game/renderer_3d.o: In function `gfx_begin_3d(camera_t const*)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/renderer_3d.c:44: undefined reference to `Egoboo_Renderer_OpenGL_loadMatrix(s_fmat_4x4 const*)'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/renderer_3d.c:48: undefined reference to `Egoboo_Renderer_OpenGL_loadMatrix(s_fmat_4x4 const*)'
./src/game/renderer_3d.o: In function `line_list_draw_all(camera_t const*)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/renderer_3d.c:157: undefined reference to `oglx_end_culling'
./src/game/renderer_3d.o: In function `point_list_draw_all(camera_t const*)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/renderer_3d.c:288: undefined reference to `oglx_end_culling'
./src/game/renderer_3d.o: In function `render_oct_bb(oct_bb_t*, bool, bool)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/renderer_3d.c:420: undefined reference to `oglx_end_culling'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/renderer_3d.c:427: undefined reference to `oglx_texture_Bind'
./src/game/ui.o: In function `ui_handle_SDL_Event(SDL_Event*)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/ui.c:170: undefined reference to `SDLX_Get_Screen_Info'
./src/game/ui.o: In function `ui_beginFrame(float)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/ui.c:195: undefined reference to `oglx_end_culling'
./src/game/ui.o: In function `ui_drawImage(unsigned int, s_oglx_texture*, float, float, float, float, float*)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/ui.c:473: undefined reference to `oglx_texture_getImageWidth'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/ui.c:473: undefined reference to `oglx_texture_getTextureWidth'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/ui.c:474: undefined reference to `oglx_texture_getImageHeight'
C:\MinGW\msys\1.0\home\Foxie\egoboo\game/src/game/ui.c:474: undefined reference to `oglx_texture_getTextureHeight'
../egolib//libegoboo.a(log.o): In function `log_error':
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/log.c:154: undefined reference to `sys_popup(char const*, char const*, char const*, char*)'
../egolib//libegoboo.a(frustum.o): In function `ogl_matrix_mult':
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/frustum.c:69: undefined reference to `__imp_glLoadMatrixf'
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/frustum.c:72: undefined reference to `__imp_glMultMatrixf'
../egolib//libegoboo.a(clock.o): In function `clock_getTimeSource':
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/clock.c:71: undefined reference to `sys_getTime()'
../egolib//libegoboo.a(clock.o):clock.c:(.rdata$.refptr._Z11sys_getTimev[.refptr._Z11sys_getTimev]+0x0): undefined reference to `sys_getTime()'
../egolib//libegoboo.a(console.o): In function `egolib_console_draw_begin':
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/console.c:324: undefined reference to `oglx_end_culling'
../egolib//libegoboo.a(console.o): In function `egolib_console_draw':
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/console.c:384: undefined reference to `__imp_glLineWidth'
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/console.c:387: undefined reference to `__imp_glVertex2i'
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/console.c:415: undefined reference to `__imp_glBindTexture'
../egolib//libegoboo.a(fileutil.o): In function `ego_texture_load_vfs(s_oglx_texture*, char const*, unsigned int)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/fileutil.c:1147: undefined reference to `oglx_texture_Release'
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/fileutil.c:1157: undefined reference to `oglx_texture_Load'
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/fileutil.c:1178: undefined reference to `oglx_texture_Convert'
../egolib//libegoboo.a(file_win.o): In function `sys_fs_init(char const*)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/platform/file_win.c:86: undefined reference to `__imp_PathRemoveFileSpecA'
../egolib//libegoboo.a(font_bmp.o): In function `font_bmp_load_vfs(s_oglx_texture*, char const*, char const*)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_bmp.c:97: undefined reference to `oglx_texture_getImageWidth'
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_bmp.c:98: undefined reference to `oglx_texture_getImageHeight'
../egolib//libegoboo.a(font_ttf.o): In function `fnt_print_raw_OGL':
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_ttf.c:413: undefined reference to `__imp_glGenTextures'
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_ttf.c:449: undefined reference to `SDL_GL_uploadSurface'
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_ttf.c:459: undefined reference to `__imp_glDeleteTextures'
../egolib//libegoboo.a(font_ttf.o): In function `fnt_drawText_raw_OGL':
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_ttf.c:537: undefined reference to `__imp_glGenTextures'
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_ttf.c:557: undefined reference to `__imp_glGenTextures'
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_ttf.c:584: undefined reference to `__imp_glDeleteTextures'
../egolib//libegoboo.a(font_ttf.o): In function `fnt_streamText_OGL':
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_ttf.c:757: undefined reference to `__imp_glGenTextures'
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_ttf.c:798: undefined reference to `__imp_glDeleteTextures'
../egolib//libegoboo.a(font_ttf.o): In function `fnt_loadFont(char const*, int)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_ttf.c:124: undefined reference to `__imp_glGenTextures'
../egolib//libegoboo.a(font_ttf.o): In function `fnt_freeFont(s_Font*)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_ttf.c:135: undefined reference to `__imp_glDeleteTextures'
../egolib//libegoboo.a(font_ttf.o): In function `fnt_vprintf_OGL(s_Font*, SDL_Color, unsigned int, float*, char const*, char*, SDL_Surface**)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_ttf.c:494: undefined reference to `__imp_glGenTextures'
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_ttf.c:507: undefined reference to `__imp_glDeleteTextures'
../egolib//libegoboo.a(font_ttf.o): In function `fnt_drawText_OGL_va(s_Font*, SDL_Color, unsigned int, float*, int, int, SDL_Surface**, char const*, char*)':
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_ttf.c:619: undefined reference to `__imp_glGenTextures'
C:\MinGW\msys\1.0\home\Foxie\egoboo\egolib/src/egolib/font_ttf.c:662: undefined reference to `__imp_glDeleteTextures'
C:/MinGW/msys/1.0/local/lib/libenet.a(win32.o): In function `enet_initialize':
C:\MinGW\msys\1.0\home\Foxie\egoboo\external\enet-1.3.12/win32.c:30: undefined reference to `__imp_timeBeginPeriod'
C:/MinGW/msys/1.0/local/lib/libenet.a(win32.o): In function `enet_deinitialize':
C:\MinGW\msys\1.0\home\Foxie\egoboo\external\enet-1.3.12/win32.c:38: undefined reference to `__imp_timeEndPeriod'
C:/MinGW/msys/1.0/local/lib/libenet.a(win32.o): In function `enet_host_random_seed':
C:\MinGW\msys\1.0\home\Foxie\egoboo\external\enet-1.3.12/win32.c:46: undefined reference to `__imp_timeGetTime'
C:/MinGW/msys/1.0/local/lib/libenet.a(win32.o): In function `enet_time_get':
C:\MinGW\msys\1.0\home\Foxie\egoboo\external\enet-1.3.12/win32.c:52: undefined reference to `__imp_timeGetTime'
C:/MinGW/msys/1.0/local/lib/libenet.a(win32.o): In function `enet_time_set':
C:\MinGW\msys\1.0\home\Foxie\egoboo\external\enet-1.3.12/win32.c:58: undefined reference to `__imp_timeGetTime'

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 Post subject: Re: Looking for some Dev
PostPosted: Sat Jan 10, 2015 2:21 pm 
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Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
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Joined: Wed Jul 23, 2008 1:27 am
Posts: 3818
Location: Norway
OK, it links successfully now. I had to fix a typo in egolib makefile and order this libraries to be linked last:
-lopengl32 -lglu32 -lShlwapi -lwinmm


Getting an error on running the game though:
load_font() - Cannot load file ("mp_data/font_new_shadow")

[EDIT]: Fixed the image load error by updating SDL Image DLL

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 Post subject: Re: Looking for some Dev
PostPosted: Wed Jan 14, 2015 5:13 pm 
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Tome Mimic (Module Baker)
Tome Mimic (Module Baker)
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Joined: Fri Jan 30, 2009 3:33 pm
Posts: 135
Location: Somewhere near the alps
I'm following on github. But first I have to do an update to my firefox browes before I can use it.

I took a look at the new C++ code and I must say, a little it looks greek to me. So I can't be a great help in converting the code to C++ (I do coding in php for a living.

But I think I can attack the backend. I can to write a proposal how to port the text files to xml, based on the 'advent.mod'.
I would also write the code to convert from the old text files to new xml-files. Because for conversion tools it doesn't matter if the code is in C.

I have some ideas how this data things could be simplified.
How about a tools directory. I'm also willing to write dome documetation.

What do you think ? And where can I post the proposal ?

BTW: The next few day I'll be occupied with work for a living. After that I can start.

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 Post subject: Re: Looking for some Dev
PostPosted: Fri Jan 16, 2015 9:44 am 
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Squirrel Knight (Administrator)
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Posts: 3818
Location: Norway
Head over to the developer chat @ https://gitter.im/egoboo/egoboo (much easier to plan development than using the forums imo).

We will definitely need some scripts/tools to convert and validate all the game data files. For example convert data.txt to something akin to data.xml and support the new features we currently have (such as support for any number of textures).

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 Post subject: Re: Looking for some Dev
PostPosted: Sat Jan 17, 2015 10:40 am 
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Squirrel Knight (Administrator)
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First an perhaps most obvious step is to convert all data.txt files to XML. That would be a huge step forward in cleaning up the datafiles.

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 Post subject: Re: Looking for some Dev
PostPosted: Fri Nov 06, 2015 11:23 pm 
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{]-[0{0|307 (Developer)
{]-[0{0|307 (Developer)

Joined: Wed Jul 23, 2008 4:22 am
Posts: 1864
Location: Minnesota, USA
I experimented with converting the files to xml.

The problem was that the xml support for c is pretty much limited to scanners, while c++ has come nice parsers. At one time, I wrote some code that loaded a cap file and converted it to .xml using the tinyxml library.

imho the great benefit of xml would be to "inherit" data from a pre-defined template. For instance, a certain NPC (i.e. Brom) could inherit the basic knight profile, and then the only things that need to be in his data file are the overrides to the basic knight template.


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