Game FAQ

Help regarding development/scripting, troubleshooting or just general gameplay -- anything that hasn't already been answered in the Wiki or pinned FAQs.

Moderator: Developers

User avatar
Fraziel
Acid Blob (New member)
Acid Blob (New member)
Posts: 8
Joined: Sun Feb 06, 2011 4:12 pm

Post by Fraziel »

But I've beaten the adventurer starter module already.
And when I go to "my egoboo stuff" --> "players" its not empty, there's a folder named "gump.obj" in it.
What should I do?
User avatar
woodmouse
Monolich (Senior Member)
Monolich (Senior Member)
Posts: 4586
Joined: Wed Jul 23, 2008 3:53 pm
Location: Finland
Contact:

Post by woodmouse »

Fraziel wrote:But I've beaten the adventurer starter module already.
And when I go to "my egoboo stuff" --> "players" its not empty, there's a folder named "gump.obj" in it.
What should I do?
Hmm, dunno what causes it then.
Once upon a time, when unicorns roamed the earth...
User avatar
Fraziel
Acid Blob (New member)
Acid Blob (New member)
Posts: 8
Joined: Sun Feb 06, 2011 4:12 pm

Post by Fraziel »

Aww.. I'll try reinstalling the game then.
If someone can help me it'd be much appreciated :)
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Post by Zefz »

Open the gump.obj folder and check what files are in there (screenshot?).

Make sure there is a data.txt that isn't empty!
MarSof
Acid Blob (New member)
Acid Blob (New member)
Posts: 1
Joined: Sat Feb 19, 2011 12:44 am

Post by MarSof »

Hi. There is a bug in src/game/menu.h which causes egoboo to ignore first saved game.
Here is a fix:

Code: Select all

--- egoboo-2.8.1.orig/src/game/menu.h	2010-12-11 02:47:10.000000000 +0300
+++ egoboo-2.8.1/src/game/menu.h	2011-02-19 03:41:36.000000000 +0300
@@ -126,7 +126,7 @@
 egoboo_rv              LoadPlayer_list_from_players( LoadPlayer_list_t * lst );
 
 #define LOADPLAYER_LIST_INIT { 0 }
-#define VALID_LOADPLAYER_IDX(LST, IDX) ( ((IDX) > 0) && ((IDX)<(LST).count) && ((IDX)<MAX_LOADPLAYER) )
+#define VALID_LOADPLAYER_IDX(LST, IDX) ( ((IDX) >= 0) && ((IDX)<(LST).count) && ((IDX)<MAX_LOADPLAYER) )
 
 //--------------------------------------------------------------------------------------------
 //--------------------------------------------------------------------------------------------
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Post by Zefz »

Yeah, I spotted that issue a while ago. It's fixed for the 2.8.2 release.
Post Reply