-Downloaded Egoboo 2.8.1
-Installed as many dependencies as I could (read: not many)
-Found the packages (egoboo-data_2.8.1-1ubuntu2_all.deb and egoboo_2.8.1-1ubuntu2_i386.deb), and had them automagically installed after installing all dependencies without issue.
-Ran the game without issue.
Just now, I've had the following issues:
-Can't zoom in/out.
-Rotating the camera from its default causes things to disappear seemingly at random, though autorotation is fine.
-Up and Left controls always act as Down and Right controls, respectively, no matter what the controls themselves are bound to.
-The game crashes whenever I exit (i.e. the menu buttons slide left when I click Exit, but then the screen goes black and the game exits. When the game window has closed, I get a notification that the game didn't close down properly).
Here's the log, but nothing sticks out about it:
Code: Select all
Starting Egoboo 2.8.1 ...
INFO: PhysFS file system version 2.0.2 has been initialized...
INFO: Initializing Linux file system...
INFO: Initializing clock services...
INFO: Loaded setup file - "/home/maxaxle/.egoboo-2.x/setup.txt".
INFO: Initializing SDL version 1.2.15... Success!
INFO: Intializing SDL Timing Services... Success!
INFO: Intializing SDL Event Threading... Success!
INFO: Intializing SDL Joystick... Success!
INFO: Intializing SDL Video... Success!
INFO: Opening SDL Video Mode...
==============================================================
SDL set video mode to the current parameters
SDL window parameters
width == 1280, height == 1024, depth == 32
SDL flags
fullscreen
SDL software surface
SDL single buffer
OpenGL support
OpenGL-compatible blitting
SDL_GL_Attribtes
SDL_GL_DOUBLEBUFFER == 1
SDL_GL_STENCIL_SIZE == 0
SDL_GL_ACCUM_RED_SIZE == 0
SDL_GL_ACCUM_GREEN_SIZE == 0
SDL_GL_ACCUM_BLUE_SIZE == 0
SDL_GL_ACCUM_ALPHA_SIZE == 0
SDL_GL_STEREO == 0
SDL using video driver - x11
Available full-screen video modes...
Video Mode - 1280 x 1024
Video Mode - 1152 x 864
Video Mode - 1024 x 768
Video Mode - 800 x 600
Video Mode - 720 x 400
Video Mode - 640 x 480
==============================================================
OpenGL state parameters
gl_version == 3.0 Mesa 10.1.0
gl_vendor == nouveau
gl_renderer == Gallium 0.4 on NV92
gl_extensions == GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_texture_mirror_clamp_to_edge
glu_version == (null)
glu_extensions == (null)
GL_MAX_MODELVIEW_STACK_DEPTH == 32
GL_MAX_PROJECTION_STACK_DEPTH == 32
GL_MAX_TEXTURE_STACK_DEPTH == 10
GL_MAX_NAME_STACK_DEPTH == 64
GL_MAX_ATTRIB_STACK_DEPTH == 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH == 16
GL_SUBPIXEL_BITS == 4
GL_POINT_SIZE_RANGE == 0.000000 - 64.000000
GL_POINT_SIZE_GRANULARITY == 0.100000
GL_LINE_WIDTH_RANGE == 1.000000 - 10.000000
GL_LINE_WIDTH_GRANULARITY == 0.100000
GL_MAX_VIEWPORT_DIMS == 8192, 8192
GL_AUX_BUFFERS == 0
GL_RGBA_MODE == TRUE
GL_INDEX_MODE == FALSE
GL_DOUBLEBUFFER == TRUE
GL_STEREO == FALSE
GL_RED_BITS == 8
GL_GREEN_BITS == 8
GL_BLUE_BITS == 8
GL_ALPHA_BITS == 0
GL_INDEX_BITS == 0
GL_DEPTH_BITS == 24
GL_STENCIL_BITS == 0
GL_ACCUM_RED_BITS == 0
GL_ACCUM_GREEN_BITS == 0
GL_ACCUM_BLUE_BITS == 0
GL_ACCUM_ALPHA_BITS == 0
GL_MAX_LIGHTS == 8
GL_MAX_CLIP_PLANES == 8
GL_MAX_TEXTURE_SIZE == 8192
GL_MAX_PIXEL_MAP_TABLE == 256
GL_MAX_LIST_NESTING == 64
GL_MAX_EVAL_ORDER == 30
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT == 16.000000
==============================================================
Success!
INFO: Initializing the SDL_ttf font handler version 2.0.11... Success!
INFO: net_initialize: Networking not enabled.
INFO: Initializing SDL_Image version 1.2.12... Success!
INFO: Intializing SDL Audio... Success!
INFO: Initializing SDL_mixer audio services version 1.2.12... Success!
INFO: Initializing module linking... Success!
INFO: Resetting module data
INFO: Loading module "mp_modules/advent.mod"
Using the default AI script instead ("mp_data/script.txt")
INFO: net_initialize: Networking not enabled.
INFO: Resetting module data
INFO: Resetting module data
INFO: Loading module "mp_modules/advent.mod"
Using the default AI script instead ("mp_data/script.txt")
INFO: net_initialize: Networking not enabled.
INFO: Resetting module data
INFO: Resetting module data
INFO: Loading module "mp_modules/advent.mod"
Using the default AI script instead ("mp_data/script.txt")
INFO: net_initialize: Networking not enabled.
INFO: Resetting module data