I also wrote:I meant this mostly for the more intelligent NPCs, especially humans. Oh, and this brings up another suggestion: How about grabbable bodies?
Noticible Dead Bodies
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- Maxaxle
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Noticible Dead Bodies
Looking back to the Metal Gear Solid series, and looking at Egoboo, I've always wondered, why do enemies ignore bodies? (rhetorical question, don't answer) Could (certain) enemies noticing bodies be implemented? For example, in Bishopia, could guards notice dead bodies even if they don't notice someone being killed? Also, looking back to Half-Life 2 and its Episodes, I wonder, could NPCs pick up weapons based on a scripted weapon ranking system (what's best, what's worst, and what's in-between) and ammo? (this could be most useful for Cobols in the Rogue starter, perhaps allowing them to pick up the loaded crossbows of their fallen teammates?
Last edited by Maxaxle on Fri Apr 09, 2010 1:36 am, edited 2 times in total.
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Agent of Dread wrote:It's been done before, if you read through the forum a little...
What, seriously?
bgbirdsey wrote:The idea was that bodies could be manipulated for certain things like alchemy and placing on buttons, etc. There are some minor problems with things that are connected to each other or that have inventories.
If there's an inventory problem, then make dead bodies drop all of their inventories when bumped, similar to chests (and therefore lose all possibility of having an inventory at all).
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Maxaxle wrote:If there's an inventory problem, then make dead bodies drop all of their inventories when bumped, similar to chests (and therefore lose all possibility of having an inventory at all).
Not so simple. We have a some monsters that use their inventory and grips for things other than 'inventory-ing". Mephits, Vampyres and Daemon Lords are an example. The wings of these monsters are held in a grip.
Moggy and Meena are another, they have speaker items for conversations during their quests.
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Grips are not a problem, just inventory slots. There used to be a limit to the number of objects that could be stacked on top of each other that way. For instance, if the scorpion claw could pick you up, you would have all of your weapons dropped. This has been updated so you can have a giant holding the scorpion who is holding you in its claw and you are bashing the giant with smite...
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Clonkinator wrote:Maxaxle wrote:So it's feasible, minus the massive number of scripts required?
Everything is feasible if you ignore how much work it requires to be done...
That was my only question, and I guess it could be implemented *eventually*.
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