Zambini's Spell Development Thread

Have an idea or great plots for Egoboo? Post them here!

Moderator: Developers

User avatar
Agent of Dread
Protector (Senior Member)
Protector (Senior Member)
Posts: 8991
Joined: Wed Jul 23, 2008 8:46 pm
Location: Australia
Contact:

Re: Zambini's Spell Development Thread

Post by Agent of Dread »

That point of view is drastically different to
Shade wrote:You're already doing it wrong if you actually get hit in the first place
.
- Linktree: linktr.ee/trilbs -
User avatar
Shade
Potion Mimic (Senior Member)
Potion Mimic (Senior Member)
Posts: 7349
Joined: Thu Jul 24, 2008 12:25 pm
Location: Gensokyo

Re: Zambini's Spell Development Thread

Post by Shade »

Agent of Dread wrote:That point of view is drastically different to
Shade wrote:You're already doing it wrong if you actually get hit in the first place
.
Geez. Call getting hit "not doing it right" or "doing it wrong", what's the difference?
Getting hit is a mistake. Egoboo just allows you to make multiple mistakes before you fail the level.

And it does not at all change the fact that distracting a boss in order to run away is pointless.
User avatar
woodmouse
Monolich (Senior Member)
Monolich (Senior Member)
Posts: 4586
Joined: Wed Jul 23, 2008 3:53 pm
Location: Finland
Contact:

Re: Zambini's Spell Development Thread

Post by woodmouse »

Shade wrote:And it does not at all change the fact that distracting a boss in order to run away is pointless.
Running away wouldn't necessarily be pointless if there'd be "bosses" which you can't beat. But since there aren't, even though I think it'd be epicly awesome...
Once upon a time, when unicorns roamed the earth...
User avatar
Agent of Dread
Protector (Senior Member)
Protector (Senior Member)
Posts: 8991
Joined: Wed Jul 23, 2008 8:46 pm
Location: Australia
Contact:

Re: Zambini's Spell Development Thread

Post by Agent of Dread »

If we have a level with a continuous chase, kind of like an Advancing Wall of Doom boss, and the distract spell could slow it down so you could catch extras or secrets. P:
- Linktree: linktr.ee/trilbs -
User avatar
Shade
Potion Mimic (Senior Member)
Potion Mimic (Senior Member)
Posts: 7349
Joined: Thu Jul 24, 2008 12:25 pm
Location: Gensokyo

Re: Zambini's Spell Development Thread

Post by Shade »

Last I knew, the Bind spell existed.
User avatar
octagon
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
Posts: 2589
Joined: Sat Feb 20, 2010 1:07 pm

Re: Zambini's Spell Development Thread

Post by octagon »

Shade wrote:You're already doing it wrong if you actually get hit in the first place.
Just some little idea: How about some sort of back dash?
I know that you're a little reluctant to add new keys, but it would be nice to actually have a way of evading attacks other than jiggling around wildly, running backwards or killing enemies instantly.
User avatar
penguinflyer5234
Sheep (Developer)
Sheep (Developer)
Posts: 3025
Joined: Wed Jul 23, 2008 1:39 am
Location: Best Southwest

Re: Zambini's Spell Development Thread

Post by penguinflyer5234 »

hmm, since there is an unused button now that used to be right inventory, that could be possible
...
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Re: Zambini's Spell Development Thread

Post by Zefz »

Both Skull Wall, Sword Wall and Bind spell exist to give you a breather. Haste spell could also help.
User avatar
Shade
Potion Mimic (Senior Member)
Potion Mimic (Senior Member)
Posts: 7349
Joined: Thu Jul 24, 2008 12:25 pm
Location: Gensokyo

Re: Zambini's Spell Development Thread

Post by Shade »

Zefz wrote:Both Skull Wall, Sword Wall and Bind spell exist to give you a breather.
Sword Wall's purpose is to give the player a breather? ...in retrospect, it makes sense, as that's exactly what the name implies, but... Judging from what the spell does in-game, I used to think it was just a particularly sucky magical melee attack with horrid range.
User avatar
Maxaxle
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
Posts: 4035
Joined: Fri Jul 25, 2008 8:16 pm
Location: San Diego, CA
Contact:

Re: Zambini's Spell Development Thread

Post by Maxaxle »

I feel like a troll turned good (as in, I start arguments that are actually constructive)...[/offtopic]
But by "breather" I mean "an amount of time no shorter than 15 seconds", enough time to recompose your thoughts and make a plan or two. Sure, Sword Wall is good, and I understand that potions don't take long to whip out, but anyone can do that, and the advantage of a distraction/give-me-a-breather spell is that it gives you MORE time in which to prepare or re-prepare.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
User avatar
Shade
Potion Mimic (Senior Member)
Potion Mimic (Senior Member)
Posts: 7349
Joined: Thu Jul 24, 2008 12:25 pm
Location: Gensokyo

Re: Zambini's Spell Development Thread

Post by Shade »

What would stop you from simply pounding the distracted target to paste in those "no less than 15 seconds"? That's right, nothing. It'd be ridiculously overpowered.
The Bind spell is already incredible enough as it is and fulfills a similar enough purpose.
(Besides, if you've got a lot of mana, you actually already can bind a target for more than 15 seconds.)
User avatar
Agent of Dread
Protector (Senior Member)
Protector (Senior Member)
Posts: 8991
Joined: Wed Jul 23, 2008 8:46 pm
Location: Australia
Contact:

Re: Zambini's Spell Development Thread

Post by Agent of Dread »

That's a valid point. I'm on Shade's side now.
- Linktree: linktr.ee/trilbs -
User avatar
octagon
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
Posts: 2589
Joined: Sat Feb 20, 2010 1:07 pm

Re: Zambini's Spell Development Thread

Post by octagon »

I still want mah back dash.[/derailment]
User avatar
Maxaxle
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
Posts: 4035
Joined: Fri Jul 25, 2008 8:16 pm
Location: San Diego, CA
Contact:

Re: Zambini's Spell Development Thread

Post by Maxaxle »

Shade wrote:What would stop you from simply pounding the distracted target to paste in those "no less than 15 seconds"? That's right, nothing. It'd be ridiculously overpowered.
Alright, fine, we add a limitation to the distract spell: attacking a monster un-distracts it.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
User avatar
Shade
Potion Mimic (Senior Member)
Potion Mimic (Senior Member)
Posts: 7349
Joined: Thu Jul 24, 2008 12:25 pm
Location: Gensokyo

Re: Zambini's Spell Development Thread

Post by Shade »

Maxaxle wrote:
Shade wrote:What would stop you from simply pounding the distracted target to paste in those "no less than 15 seconds"? That's right, nothing. It'd be ridiculously overpowered.
Alright, fine, we add a limitation to the distract spell: attacking a monster un-distracts it.
As far as I'm aware, this is not currently possible, considering the way scripts and enchantments work.

And seriously, we have the Bind spell. Why do we need another spell that fulfills much the same purpose?
Post Reply