Zambini's Spell Development Thread
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Re: Zambini's Spell Development Thread
Mass distraction, for example via creating something silly (for example the illusion of a tiny clumsy lumpkin), would probably be more versatile and useful than a single-target spell.
- Maxaxle
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Re: Zambini's Spell Development Thread
That could be pretty good.octagon wrote:Mass distraction, for example via creating something silly (for example the illusion of a tiny clumsy lumpkin), would probably be more versatile and useful than a single-target spell.
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Re: Zambini's Spell Development Thread
The Confusion spell (Divine spell) disables a big group of monsters. (makes them wander randomly around i.e dazing and grogging them)
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Re: Zambini's Spell Development Thread
Octagon and I were talking about an Arcane version of this, something to distract multiple monsters.Zefz wrote:The Confusion spell (Divine spell) disables a big group of monsters. (makes them wander randomly around i.e dazing and grogging them)
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Re: Zambini's Spell Development Thread
Divine magic is already bad enough as it is; there's really no point in making it even worse by giving all of its unique spells an arcane counterpart.Maxaxle wrote:Octagon and I were talking about an Arcane version of this, something to distract multiple monsters.Zefz wrote:The Confusion spell (Divine spell) disables a big group of monsters. (makes them wander randomly around i.e dazing and grogging them)
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Re: Zambini's Spell Development Thread
That's a bit harsh. Divine magic isn't that bad...
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Re: Zambini's Spell Development Thread
1. Divine stuff is more expensive (I think...) and harder to find than Arcane.Agent of Dread wrote:That's a bit harsh. Divine magic isn't that bad...
2. Divine magic seems to have limits as to what it can and cannot do (for example, there is no Divine version of Rot), limiting its usefulness.
3. Divine mana seems to regenerate more slowly, but maybe that's just me.
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Re: Zambini's Spell Development Thread
@2: There is no need for a Divine version of a necromancy spell.
They aren't sold in as many places, but this is just something to expand upon. The game isn't done yet, and you can't consider this a fault. Not to mention it hasn't been ingame for as long, so less stuff has been made.
They aren't sold in as many places, but this is just something to expand upon. The game isn't done yet, and you can't consider this a fault. Not to mention it hasn't been ingame for as long, so less stuff has been made.
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Re: Zambini's Spell Development Thread
Latest release with true random treasure Divine Spells are generated equally to Arcane books when you loot chests.
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Re: Zambini's Spell Development Thread
I meant it as more of a please-add-more-in-the-coming-releases-etc. point.Agent of Dread wrote:Not to mention it hasn't been ingame for as long, so less stuff has been made.
Note to self: stop living under rock.Zefz wrote:Latest release with true random treasure Divine Spells are generated equally to Arcane books when you loot chests.
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