Overall aestetics.

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Maxaxle
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Overall aestetics.

Post by Maxaxle »

EDIT: I just realized that my point was closer to complaining about graphics creep and/or the fact that our relatively low-poly, low-vertex, etc. models don't look very nice with all these nice effects, and that the point of it was kind of...un-pointy. Read on if you'd like, but please don't take it entirely seriously. This should explain what I'm trying to say:
http://penny-arcade.com/patv/episode/gr ... aesthetics
My point is that the Egoboo of 2001 was much lower-detail, with fewer shaders, fewer shiny surfaces, etc. and I think we should ease off of said effects, somewhat. As nice as it would be, having effects that rival Crysis would kinda ruin the aesthetic when most of the models are five to ten years old and have under fifty? vertexes each. My only reason for not mentioning models, textures, etc. is that most of them are fairly similar to the original models, textures, etc...And I'm fairly certain that re-doing all of the models/textures/etc wouldn't be much fun. So what if we took whatever small amount of focus we currently have on graphics and put it on gameplay?
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Agent of Dread
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Re: Overall aestetics.

Post by Agent of Dread »

I just want to say this topic is really... well, pointless.
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Zefz
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Re: Overall aestetics.

Post by Zefz »

I would focus rather to get the game to work at all than any other imaginable thing.
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Maxaxle
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Re: Overall aestetics.

Post by Maxaxle »

Zefz wrote:I would focus rather to get the game to work at all than any other imaginable thing.
Zefz wrote:get the game to work at all
Wait, the latest version doesn't even work?
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Shade
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Re: Overall aestetics.

Post by Shade »

That took you a heck of a long time to notice, Maxaxle.
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Maxaxle
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Re: Overall aestetics.

Post by Maxaxle »

Shade wrote:That took you a heck of a long time to notice, Maxaxle.
I haven't been keeping up with the latest revision.
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