Overall aestetics.
Moderator: Developers
- Maxaxle
- Darkshine Knight (Extremist fanatic)
- Posts: 4035
- Joined: Fri Jul 25, 2008 8:16 pm
- Location: San Diego, CA
- Contact:
Overall aestetics.
EDIT: I just realized that my point was closer to complaining about graphics creep and/or the fact that our relatively low-poly, low-vertex, etc. models don't look very nice with all these nice effects, and that the point of it was kind of...un-pointy. Read on if you'd like, but please don't take it entirely seriously.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.
- Agent of Dread
- Protector (Senior Member)
- Posts: 8991
- Joined: Wed Jul 23, 2008 8:46 pm
- Location: Australia
- Contact:
Re: Overall aestetics.
I just want to say this topic is really... well, pointless.
- Linktree: linktr.ee/trilbs -
- Zefz
- Squirrel Knight (Administrator)
- Posts: 3820
- Joined: Wed Jul 23, 2008 1:27 am
- Location: Norway
- Contact:
Re: Overall aestetics.
I would focus rather to get the game to work at all than any other imaginable thing.
- Maxaxle
- Darkshine Knight (Extremist fanatic)
- Posts: 4035
- Joined: Fri Jul 25, 2008 8:16 pm
- Location: San Diego, CA
- Contact:
Re: Overall aestetics.
Zefz wrote:I would focus rather to get the game to work at all than any other imaginable thing.
Wait, the latest version doesn't even work?Zefz wrote:get the game to work at all
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.
Re: Overall aestetics.
That took you a heck of a long time to notice, Maxaxle.
- Maxaxle
- Darkshine Knight (Extremist fanatic)
- Posts: 4035
- Joined: Fri Jul 25, 2008 8:16 pm
- Location: San Diego, CA
- Contact:
Re: Overall aestetics.
I haven't been keeping up with the latest revision.Shade wrote:That took you a heck of a long time to notice, Maxaxle.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.