Sign Lighting

Have an idea or great plots for Egoboo? Post them here!

Moderator: Developers

User avatar
Maxaxle
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
Posts: 4035
Joined: Fri Jul 25, 2008 8:16 pm
Location: San Diego, CA
Contact:

Sign Lighting

Post by Maxaxle »

This suggestion counts for two ideas:
1. What a sign says when read by a character depends on how lit it is and what it says, similar to writing in the dust in Nethack.
2. Torches/candles/etc. attached to signs?
"Failing to plan is planning to fail."
Bug me if you want to play a game.
User avatar
Agent of Dread
Protector (Senior Member)
Protector (Senior Member)
Posts: 8991
Joined: Wed Jul 23, 2008 8:46 pm
Location: Australia
Contact:

Re: Sign Lighting

Post by Agent of Dread »

Unnecessary complication, imo.
- Linktree: linktr.ee/trilbs -
User avatar
Maxaxle
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
Posts: 4035
Joined: Fri Jul 25, 2008 8:16 pm
Location: San Diego, CA
Contact:

Re: Sign Lighting

Post by Maxaxle »

I didn't post this so it could be ignored. Bump.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
User avatar
Shade
Potion Mimic (Senior Member)
Potion Mimic (Senior Member)
Posts: 7349
Joined: Thu Jul 24, 2008 12:25 pm
Location: Gensokyo

Re: Sign Lighting

Post by Shade »

Agent of Dread wrote:Unnecessary complication, imo.
User avatar
penguinflyer5234
Sheep (Developer)
Sheep (Developer)
Posts: 3025
Joined: Wed Jul 23, 2008 1:39 am
Location: Best Southwest

Re: Sign Lighting

Post by penguinflyer5234 »

:agree:
...
User avatar
Maxaxle
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
Posts: 4035
Joined: Fri Jul 25, 2008 8:16 pm
Location: San Diego, CA
Contact:

Re: Sign Lighting

Post by Maxaxle »

But the idea of items and objects near the player character being identified if the player presses the pick-up key isn't?
"Failing to plan is planning to fail."
Bug me if you want to play a game.
User avatar
penguinflyer5234
Sheep (Developer)
Sheep (Developer)
Posts: 3025
Joined: Wed Jul 23, 2008 1:39 am
Location: Best Southwest

Re: Sign Lighting

Post by penguinflyer5234 »

It tells you what the items are, so no.
...
User avatar
Maxaxle
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
Posts: 4035
Joined: Fri Jul 25, 2008 8:16 pm
Location: San Diego, CA
Contact:

Re: Sign Lighting

Post by Maxaxle »

penguinflyer5234 wrote:It tells you what the items are, so no.
And what of those same indicators simply saying Something... if it is too dark? Who's to say that said feature is useful or useless when the player is unable to see?
"Failing to plan is planning to fail."
Bug me if you want to play a game.
User avatar
Agent of Dread
Protector (Senior Member)
Protector (Senior Member)
Posts: 8991
Joined: Wed Jul 23, 2008 8:46 pm
Location: Australia
Contact:

Re: Sign Lighting

Post by Agent of Dread »

Because the item shows up for what's in your hand. Yes it's realistic, or whatever, but it's just complication. It's hard enough to pick stuff up in the dark as it is without being told what you've gotten.
- Linktree: linktr.ee/trilbs -
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Re: Sign Lighting

Post by Zefz »

And what of those same indicators simply saying Something... if it is too dark?
This is actually already implemented.
User avatar
Maxaxle
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
Posts: 4035
Joined: Fri Jul 25, 2008 8:16 pm
Location: San Diego, CA
Contact:

Re: Sign Lighting

Post by Maxaxle »

penguinflyer5234 wrote:It tells you what the items are, so no.
And what of those same indicators simply saying Something... if it is too dark? Who's to say that said feature is useful or useless when the player is unable to see?[/quote]
I just felt that it seemed useless considering that you're pretty much incapable of successfully hitting, finding, or picking up anything if it's too dark.
Zefz wrote:
And what of those same indicators simply saying Something... if it is too dark?
This is actually already implemented.
I know, I was referencing it.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
bgbirdsey
{]-[0{0|307 (Developer)
{]-[0{0|307 (Developer)
Posts: 1864
Joined: Wed Jul 23, 2008 4:22 am
Location: Minnesota, USA

Re: Sign Lighting

Post by bgbirdsey »

Only some parts of this are implemented.

For instance, if you are too far away to pick anything up but you try anyway, the game will create a billboard with the name of the object. If it is too dark, I believe it will give you a very generic name, and if it is pitch black it will only do this if you are almost on top of the object.
User avatar
Shade
Potion Mimic (Senior Member)
Potion Mimic (Senior Member)
Posts: 7349
Joined: Thu Jul 24, 2008 12:25 pm
Location: Gensokyo

Re: Sign Lighting

Post by Shade »

Maxaxle, just because you think something is useless does not mean we need to implement even more stuff that pretty much everyone else agrees is use- and pointless.
User avatar
Maxaxle
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
Posts: 4035
Joined: Fri Jul 25, 2008 8:16 pm
Location: San Diego, CA
Contact:

Re: Sign Lighting

Post by Maxaxle »

Shade wrote:Maxaxle, just because you think something is useless does not mean we need to implement even more stuff that pretty much everyone else agrees is use- and pointless.
Considering that you don't see what I think is wrong with [insert anything I think is useless/pointless here], could you point out to me what is pointless about a lit sign (especially if it could be used in dark modules)?
"Failing to plan is planning to fail."
Bug me if you want to play a game.
User avatar
Agent of Dread
Protector (Senior Member)
Protector (Senior Member)
Posts: 8991
Joined: Wed Jul 23, 2008 8:46 pm
Location: Australia
Contact:

Re: Sign Lighting

Post by Agent of Dread »

It's just complication! There's barely a chance you'll bump into it anyway, if it's dark, but if you do you are standing right there, even in dim light you can read stuff if you strain yourself.
- Linktree: linktr.ee/trilbs -
Post Reply