Sign Lighting
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- Maxaxle
- Darkshine Knight (Extremist fanatic)
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Sign Lighting
This suggestion counts for two ideas:
1. What a sign says when read by a character depends on how lit it is and what it says, similar to writing in the dust in Nethack.
2. Torches/candles/etc. attached to signs?
1. What a sign says when read by a character depends on how lit it is and what it says, similar to writing in the dust in Nethack.
2. Torches/candles/etc. attached to signs?
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- Agent of Dread
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- Maxaxle
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Re: Sign Lighting
I didn't post this so it could be ignored. Bump.
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Re: Sign Lighting
Agent of Dread wrote:Unnecessary complication, imo.
- penguinflyer5234
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- Maxaxle
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Re: Sign Lighting
But the idea of items and objects near the player character being identified if the player presses the pick-up key isn't?
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- penguinflyer5234
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- Maxaxle
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Re: Sign Lighting
And what of those same indicators simply saying Something... if it is too dark? Who's to say that said feature is useful or useless when the player is unable to see?penguinflyer5234 wrote:It tells you what the items are, so no.
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- Agent of Dread
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Re: Sign Lighting
Because the item shows up for what's in your hand. Yes it's realistic, or whatever, but it's just complication. It's hard enough to pick stuff up in the dark as it is without being told what you've gotten.
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- Zefz
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Re: Sign Lighting
This is actually already implemented.And what of those same indicators simply saying Something... if it is too dark?
- Maxaxle
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Re: Sign Lighting
And what of those same indicators simply saying Something... if it is too dark? Who's to say that said feature is useful or useless when the player is unable to see?[/quote]penguinflyer5234 wrote:It tells you what the items are, so no.
I just felt that it seemed useless considering that you're pretty much incapable of successfully hitting, finding, or picking up anything if it's too dark.
I know, I was referencing it.Zefz wrote:This is actually already implemented.And what of those same indicators simply saying Something... if it is too dark?
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Re: Sign Lighting
Only some parts of this are implemented.
For instance, if you are too far away to pick anything up but you try anyway, the game will create a billboard with the name of the object. If it is too dark, I believe it will give you a very generic name, and if it is pitch black it will only do this if you are almost on top of the object.
For instance, if you are too far away to pick anything up but you try anyway, the game will create a billboard with the name of the object. If it is too dark, I believe it will give you a very generic name, and if it is pitch black it will only do this if you are almost on top of the object.
Re: Sign Lighting
Maxaxle, just because you think something is useless does not mean we need to implement even more stuff that pretty much everyone else agrees is use- and pointless.
- Maxaxle
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Re: Sign Lighting
Considering that you don't see what I think is wrong with [insert anything I think is useless/pointless here], could you point out to me what is pointless about a lit sign (especially if it could be used in dark modules)?Shade wrote:Maxaxle, just because you think something is useless does not mean we need to implement even more stuff that pretty much everyone else agrees is use- and pointless.
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- Agent of Dread
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Re: Sign Lighting
It's just complication! There's barely a chance you'll bump into it anyway, if it's dark, but if you do you are standing right there, even in dim light you can read stuff if you strain yourself.
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