More player attachments?
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- Maxaxle
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More player attachments?
I personally feel that simply having shoes and bracelets isn't quite enough. What about some sort of armor enhancer, or a [element]-proof plate, or maybe just something that would improve unarmed attacks?
And if you mention hats, I will point to the mini-downfall of TF2.
And if you mention hats, I will point to the mini-downfall of TF2.
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- Agent of Dread
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Re: More player attachments?
What mini-downfall? The game is as great as ever, there are just more idiots populating it.
Anyway, I don't agree. There's no need to over-complicate things, we can put any necessary enchants on either shoes, bracelets or amulets, and that's well enough.
Anyway, I don't agree. There's no need to over-complicate things, we can put any necessary enchants on either shoes, bracelets or amulets, and that's well enough.
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Re: More player attachments?
For what reasons can't we put enchantments like those you mentioned on things that already exist (shoes, amulets, rings, bracelets)?
Oh right, the enchantments you mentioned already exist on those items.
Oh right, the enchantments you mentioned already exist on those items.
- penguinflyer5234
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Re: More player attachments?
They take an inventory space each, so more equippables mean more used inventory space which means less potions and weapons. (anyway, the max equippables is 6 because of inv space, we're using 4 of them)
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- Maxaxle
- Darkshine Knight (Extremist fanatic)
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Re: More player attachments?
Agreed. And by "mini-downfall" I mean that Valve is caring less and less about gameplay and more and more about hats.Agent of Dread wrote:there are just more idiots populating it.
Heavy wrote:Oooh, eet is sad day!
*raises an eyebrow* So there are enchantments to improve a player's resistance to specific types of damage?Shade wrote:For what reasons can't we put enchantments like those you mentioned on things that already exist (shoes, amulets, rings, bracelets)?
Oh right, the enchantments you mentioned already exist on those items.
Having the opportunity to wear stuff is better than not having that opportunity (as worn stuff tends to be useful).penguinflyer5234 wrote:They take an inventory space each, so more equippables mean more used inventory space which means less potions and weapons. (anyway, the max equippables is 6 because of inv space, we're using 4 of them)
"Failing to plan is planning to fail."
Bug me if you want to play a game.
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Re: More player attachments?
There indeed are. I know at the very least of three bracelets that protect against ZAP, FIRE and ICE damage respectively. The ZAP one has in fact been there since Aaron's very first version of the game, in one of the chests in the sand palace.Maxaxle wrote:*raises an eyebrow* So there are enchantments to improve a player's resistance to specific types of damage?Shade wrote:For what reasons can't we put enchantments like those you mentioned on things that already exist (shoes, amulets, rings, bracelets)?
Oh right, the enchantments you mentioned already exist on those items.
Now that treasures apparently are all random and stuff, however, I don't know if it's still there.
- Maxaxle
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Re: More player attachments?
Now that you mention it, those do sound familiar...a shame I can't load characters due to the can't-find-saved-characters-for-whatever-reason glitch. Yes, I asked Zefz for help. Yes, he tried to help me. No, it never got resolved. No, I haven't updated to the latest version and try again (but I will soon).Shade wrote: There indeed are. I know at the very least of three bracelets that protect against ZAP, FIRE and ICE damage respectively. The ZAP one has in fact been there since Aaron's very first version of the game, in one of the chests in the sand palace.
Now that treasures apparently are all random and stuff, however, I don't know if it's still there.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
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Re: More player attachments?
The new inventory system makes wearing accessories a lot less tedious. I hated it when they slowed down cycling and you accidentally took them off.
Since I haven't tried it yet, though: How can you put on/take off accessories now?
Since I haven't tried it yet, though: How can you put on/take off accessories now?
- Maxaxle
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Re: More player attachments?
IDK...Where's the Wikia again?octagon wrote:The new inventory system makes wearing accessories a lot less tedious. I hated it when they slowed down cycling and you accidentally took them off.
Since I haven't tried it yet, though: How can you put on/take off accessories now?
IN OTHER NEWS, I updated to 2.8.2 and found that the player saving bug is fixed. Yay.
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- penguinflyer5234
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Re: More player attachments?
Ugh. Bots are flooding the Talk:Tech Zone page with child po*antispambotaddition*rn spam.
[Stay calm, woodmouse. It's just a single page on the wiki, and they didn't touch the forums.]
[Stay calm, woodmouse. It's just a single page on the wiki, and they didn't touch the forums.]
- penguinflyer5234
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- Zefz
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Re: More player attachments?
I think simply putting items inside your inventory will equip them automatically. First items put in inventory will be equipped first (and all subsequent items of same type will simply fail until you take the old item out of your inventory first)octagon wrote:The new inventory system makes wearing accessories a lot less tedious. I hated it when they slowed down cycling and you accidentally took them off.
Since I haven't tried it yet, though: How can you put on/take off accessories now?
Re: More player attachments?
But aren't there some (non-kursed) accessories with drawbacks?
In that case, it would probably be better if you could somehow de-equip them without dropping them or putting on something else.
In that case, it would probably be better if you could somehow de-equip them without dropping them or putting on something else.
- Maxaxle
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Re: More player attachments?
But how? An item in the Pause Menu, perhaps?octagon wrote:But aren't there some (non-kursed) accessories with drawbacks?
In that case, it would probably be better if you could somehow de-equip them without dropping them or putting on something else.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.