Code: Select all
Name: Spear (Unkursed)
Damage: 3-6
Type: POKE
Value: 20$
Description: This simple weapon has good range and can be used as a throwing weapon if stacked.
This way we can explain what items exactly do and which ones are better than others for your use. Identify Scrolls will actually be useful!
Other examples:
Non weapon item:
Code: Select all
Name: Amulet of Regeneration (Unkursed)
Type: Item
Value: 300$
Description: This magical amulet constantly heals the wearer's life.
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Name: Cinquada (Kursed!)
Damage: 2-4
Damage: POKE
Value: 15$
Description: No description.
Now there are some other things to consider. Does the game pause while the identify window is open? If so what happens in multiplayer? I say the game simply continues, if so how do you close the identify window. Can you open the identify window with a special button as often as you want (as long as you have actually identified it before).
I guess this could be implemented as drawing another layer like the buttons or the end text on top of the game, but not entering menu mode so the game doesn't pause. It would need to redraw the identify window each frame.