New ideas

Have an idea or great plots for Egoboo? Post them here!

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woodmouse
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Re: New ideas

Post by woodmouse »

Quadruple post. :o

Well, once again, I had a new overly massivenormoustic overly hugepic idea for a sidequest, and that is...

Ancient Treasure of the Abyss (or something)

The quest would be only for Archeologists and Adventurers, and would start with some G'nome dude telling you about a hidden, abandoned treasure in the darkest depths of the Abyss. He'd ask you to come with him to go there and find it, split it in half, etc. He'd also tell you about some legendary Sarcorrheagiel Necrocidus who's used to scare kids everywhere in the universe, who supposedly guards the treasure. If you go with him, a different part of the Abyss would be unlocked, which would just be a lot like the first Abyss module... I mean, the environment. Obviously the goal would be completely different, although there would be demons and stuff there trying to kill you.

Once you'd get to the treasure through all the enemies, a supermegahyperstrong demon/fallen angel/something, pretty obviously named Sarcorrheagiel Necrocidus, would come from somewhere and be angry at how you're trying to steal his treasures and trespassing into his property. Pretty cliché... and then you'd have to fight him. He would be like an enormous burning Minotore-like monster thing with six huge wings, two heads, breath fire with one head and poison clouds with the other, vomit fireballs and meteors from both (yes, vomit), try to grab and eat you, crush you by flying around and landing on top of you, etc. and be all "hi guys, I'm evil".

The boss battle area would be a large ruined city made of bones with organ-like mountains surrounding it... rivers of lava, others of blood, etc. at parts to make it a bit mazeish... but not too much, just enough for it to not be anything to focus on. Sarcorrheagiel would quite naturally be flying over the buildings most of the time, landing to attack. Killing him would be... well, not easy, since you'd have to hit him at the short times when he comes near you, or use some spells (if Adventurer) or guns/bows (if Archeologist). If your buddy guy would still be alive, he'd randomizedly either escape or stay and help you.

To make the boss battle even more epic, there'd be waves of burning barbarians with thunder mullets (yes, burning barbarians with thunder mullets; and I don't mean mallets, this isn't a typo) and mechanical demon ninjas (yes, mechanical demon ninjas...) coming from every direction like crazy. Half of the barbarians would be turned to orb storm-vomiting, acid blob-farting zombies (...what?) by Sarcorrheagiel. Half of those in turn would be turned to poisonous exploding ghosts when they die. Half of the mechanical demon ninjas would explode, the other half would just try to escape when their health is low.
Anyway, they wouldn't come quickly (because that'd make it just impossible instead of hard to beat the boss), and Sarcorrheagiel himself wouldn't be as aggressive when those are around... he'd only do some slooooooooooowly charged spells of megadestruction that break the environment. 8)

...and that'd only be the first part of the battle! So, basically, he'd be like the Dracolich, but not in the same way. Kind of... when you "kill" Sarcorrheagiel for the first time, he'd be like "Did a mosquito bite you? Because I didn't even feel anything, I could only sympathetize for your tiny little injury..." or something like that. :P He'd cause boulders to come off from the cliffs by doing something, ruining more of the city (although, I don't know any good reason why anyone would do that if it'd only profit their enemy...).

Then new waves of enemies would start coming, this time Ghouls and Ghuuls, and the boss would stay on the ground, dashing towards you rapidly and using the "sword wall" spell. You could just keep attacking him, until he'd "die" again.

...and that would be when he'd say something like "You broke my fingernail!" and summon a big swarm of ghosts, demons, frights, etc. and start throwing burning boulders at you, waves of lava streaming into the city because the mountains and all being so broken already. More and more, until there'd only be a few platforms to stand on. :twisted:
So, you'd just have to jump from one platfrom (rooftops) to another and keep shooting/using spells at Sarcorrheagiel, and a huge (endless) army of G'nomes would come with zeppelins to help you (spawning in waves), they'd supply you with mana potions and arrows, ammo boxes, weapons, etc. after they noticed their commander had disappeared right after boasting about how he's gonna go to the Abyss to find some treasure (that's the guy who had asked you to come there, obviously). I don't know how they'd be able to tell that, though... maybe they'd have bullhorns? Do G'nomes have those? If not, some other kind of amplification things. Yeah, that'd be a pretty epic battle. 8)

When you'd beat him, he still wouldn't die, and get really angry, screaming something like "You monsters! You just gave me a couple of scars!", then summon a HUGE MEGALOAD OF FIRE LIZARDS AND WARLOCKS, NECROMANCERS, LICHES, ETC!!! All of the warlocks, necromancers and liches would have some really strong spells, they'd teleport around and focus more on the G'nomes than the player, but Sarcorrheagiel would try to kill you with all his might, vomiting thunders and breathing fire, making gigantic destruction lasers from his hands, storming towards you faster than the fast exploding zombies, etc.

Then, if you're about to die... BOOM, EVERYTHING EXPLODES!!! All surviving G'nomes are dead, their zeppelins are broken, Sarcorrheagiel is severely wounded, etc. and Bargel is there like "I decided to be a good guy today" and the module is beaten, with an ending text that'd be something like "Bargel had been bullied by Sarcorrheagiel Necrocidus in their childhood, and that led to his decision to metaphorically kick him in the nuts by helping a good guy to survive (but he didn't care about the G'nomes because he's still gotta keep his cold-hearted bassturd attitude)".
Obviously, that'd further add to Bargel's age, since... you know, he'd be about the same age as some demon/fallen angel that's pretty much "only a legend" to most. 8)

Oh, and the boss' name. "Sarcorrhea" means "flesh-flowing" and the end is like the "-el" that angels' names often end in, meaning "of god". The "gi" is just thrown in to make it cooler. "Necrocidus" should be pretty obvious, "necro" being greek for "death" and "cidus" for... well, twisted from "cide" to be like "killing" and some names/words end in "us", which makes it kind of double meaningful, but also completely meaningless. So, his name would translate to "Flesh-flowing death killer of God" or something... what? Is it really THAT lame, seriously?!?!!

Also, the six-wingedness and fire is like what the Seraphim are described in the bible and stuff, pretty obviously.


So, because I'm 99.9999999% sure this will remain in the "just an idea" stage for at least over 9000 years, I'm going to suggest this:

What about an NPC in the Abyss somewhere who'd tell you about the Sarcorrheagiel guy? Not in a "this be fact" way, more in the "this is just a legend" way. You know, because I'm proud of that name... and... well, that's pretty much the only reason. :rofl:
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Re: New ideas

Post by woodmouse »

octagon wrote:As a tangentially related note, Egoboo now has a tropes
Octagon on the TVtropes page wrote:Glass Cannon: Wizards and Elves have a great amount of magical (and in the latter case, other) offensive power, but die when sneezed at.
This made me think of an amazingly epic idea:

Flu. Could be gotten in the Ice Palace or other cold places if staying in place for too long, etc. It could be applied as an enchantment, and the player's health would slowly decrease until they touch fire or other hot things (no, this does not include ████████ (the ███-███████)). Well, it would have its epic side; some kind of super sneeze that leaves 1 HP, drains all mana, gives all the enemies in sight a flu, so their health would slowly drain (down to 1 HP) unless they get warm. They'd sneeze at random times, losing 1 HP every time they do it, and spread it to all their allies who they sneeze at, etc.

How the voluntary sneezing would work, well, I don't know.

----

Also, new idea for a town:

Fortress Capital of the Warriors (or something)
It'd be a snowy Viking/Soldier/Adventurer town surrounded by high walls and towers, with epic items to buy (mostly powerful weapons), there'd be carriages pulled by Frost Lizards, statues and monuments of great heroes, etc. No guards, it'd be a place where everyone would be only responsible for themselves (you could get labeled as a criminal, but not as easily as in other towns; randomly just murdering lots of people would anger anyone nearby), there could even be some guy who gives quests for assassinating random NPCs (well, maybe not random in the way that he'd say "hey kill that dude walking there", but like some shopkeeper for selling something illegal, etc.) and there'd be sidequests for strong characters (heroic ones :P), and there'd be an arena where you could go and fight with others (but killing them would get you in trouble).

There'd be NPCs who're considered some kind of "living legends" (war heroes, masters of martial arts, retired guards, archmages, and various other kinds of epic old guyswho'd come into the town and leave at random times just because. It could be used as a way to kind of add unnecessary background depth to the history of Lorule and to give hints about stuff just like bookshelves*, etc.

*Imagine if you'd accidentally walk into an old guy standing behind a corner behind McDonald's holding lots of books and he'd say "These are strange arcane books...". :rofl:

It'd also be possible to go up on the walls and towers surrounding the town and climb down to a semi-hidden shore with a cave that's going under the town. Going into the cave would unlock a sidequest, Unexplored Cave, where the objective would be to, well, you know, like, explore the cave. You could find an extremely well-hidden secret ritual chamber of evil wizards. Kinda like the Wizard Starter module, but with necromancers and just generally evil mages everywhere (Rogues could backstab them unnoticed). They oppose Bargel, since, well, you know, not all criminals like each other. Maybe he was dumped by some girl who then went to be with one of the cave-hiding mages or something.
Spoiler: barging rambling about Bargel's sexuality
Actually... is Bargel into women at all? :P Or maybe he IS A WOMAN!!! *dramatic string music* Although to me it's easy to imagine him being an █████████████████████████. ██ ███████████ ███████████ █████ ██████ █████-██████ ███-█████ ██████, █████ ████ ████ ██ ██! That would be extremely creepy. Censorship, to protect your sanity! Since 30 000 BC.
...anyway, killing the evil guys and exposing their hideout would be the objective, but you could just as well leave them alone, and maybe if you'd go to the town 10 times after finding them and not killing them, a new sidequest would be unlocked; Fortress Capital of the Warriors Under Attack by the Evil Mages? :| They'd attack the town and you'd have to kill them there. Or help them. :twisted: Both would result in victory (lol) but if you'd do pretty much nothing (let the citizens kill the attackers or the attackers kill the citizens), you'd fail at the quest. This would determine which version of the town would be unocked again, either one without the mages in the caves, or one that isn't a viking/soldier/adventurer town anymore but an evil wizard town.

...and of course, making any of that would be a huge cane in the abs. :P
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Re: New ideas

Post by Shade »

woodmouse wrote:This made me think of an amazingly epic idea:
Gross. You meant to say gross.
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Re: New ideas

Post by woodmouse »

Shade wrote:
woodmouse wrote:This made me think of an amazingly epic idea:
Gross. You meant to say gross.
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Re: New ideas

Post by woodmouse »

Well, even though this is another idea that'll never get made into anything, it doesn't hurt to just post about it anyway. :P

Magnificent Archipelago of Spectacularity
There'd be a main island, which would be mostly one mountain made of marshmellows and plushie animals, with roads going around it almost all the way to the top. There'd be lots of shopkeepers in small wooden places they've built, selling weird items like explosive plushie animals, enchanted underwear that can be worn in the head to avoid being detected as a criminal in towns, lipstick that can be used as a weapon, laser pistols, water guns, love potions (drinking one makes everyone of the opposite gender fall in love with you, so they'd start following; the only useful thing about it would be using them as human shields if you're an a**hole), dead tooth fairies that can be used as decorations or thrown for monsters to eat, etc.

There'd be tourists who want to take photos of you if you'd have done enough heroic things, and if you don't let them do it, they'll start following you everywhere, even to other modules, etc. Serious stalkers. :P Some of them would be assassins/mobsters/whatever in disguise if you've killed the Dracolich, and have guns disguised as cameras, so staying in place for them to take a photo would be a bad idea.

There'd be a magic book shop with things like:
-Where Babies Come From (spawns waves of babies when used; human enemies wouldn't attack you when you use it, but Cobols and Lumpkins would try to kidnap them, monsters would try to kill them; every time one of them dies, there'd be a huge loss of XP, but every time one of them kills an enemy, you'd get huge amounts of XP and mana boosts)
-Summon Lipstick Duck (summons an invincible duck who attacks enemies with lipsticks, jumps on top of dead enemies and hums, laughs, etc. It'd disappear after 10 seconds or so)
-Hair Shower (...yeah, that's pretty self-explanatory, I think... it wouldn't do any damage, but enemies would be disgusted and hesitate if you're using it, thinking they're from someone's crotch, which they well might be)

A lot of NPCs would be giving small in-module quests, things like:

G'nomerrorist
This could be either of two, depending on which NPC you'd talk to first; an old G'nome or his son.

1) If you'd first go to the father, you'd have to find the son who ran away to become a terrorist, and prevent him from blowing up an ice cream truck.

2) If you'd first go to the son, you'd have to help him blow up the ice cream truck, or else he'd tell his mom. Well, if you wouldn't help him, he'd run to tell his mom but she'd do nothing to you, so... that'd be the right thing to do.

The reward would be getting 10 free ice creams, which heal and restore mana. Otherwise they'd cost and wouldn't restore as much.

Anyway, there'd be 5 islands, and all but the main one would be small and mostly have weird monsters inhabiting them, like tomato-crabs and crocodile-trolls.
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Re: New ideas

Post by Agent of Dread »

The first one has some pretty decent gameplay elements in it, although the presentation is questionable. :P
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Re: New ideas

Post by woodmouse »

The Modulative Vessel

This would be the ship of an alien race that come to some remote part of Lorule.

The aliens would be like purple-skinned humanoids with green eyes, blue and green blood (all would have both), some would have robot parts and stuff, laser guns, extremely advanced technology, etc. and their most powerful weapons would be, like you probably could guess, bass cannon. Yeah, like the dubstep thing. :lol: It wouldn't have pretty much anything to do with dubstep, though, it'd be just a cannon that fires an extremely low frequency wave that makes player characters (and NPCs) that it hits drop what they have in their hands, daze them, grog them, drain a bit of mana, but wouldn't do any damage. The only slightly dubsteppy thing about it would be that after it's been used (by the aliens; obviously not the player character or non-alien NPCs), the alien who used it would start listening some dubstep (the ones who would have the bass cannons would have boomboxes on their backs) and doing the weird robot dance. :P

The bass cannon's effectiveness against the aliens would depend on their level; if they're low level (5 or lower), they'd start listening dubstep and dancing, if they're level 6-10, they would mostly ignore it apart from not attacking instantly, if they're level 11-15, they'd completely ignore it, if they're 16+, it'd heal them and make them stronger.
Against all other things, it'd be always as effective as it would be when used by the aliens.

Anyway, the ship would be huge, filled with all kinds of things, and it'd be rounded, the lights and furniture and all would be purple, blue, green and turquoise, and the objective would be to find out why the aliens landed in Lorule. There'd be waves of weak aliens spawning from cloning machines (those could be destroyed to stop it), mid-powerful aliens patrolling the halls and stronger ones inside the rooms, etc. and the strongest ones would be in their own parts of the ship, which wouldn't be necessary to go to.
All of the strongest type of aliens would be like minibosses and there'd be 6 of them, one in an underwater maze thing (like an aquarium), one in a desert kind of thing (like a sandbox), one in a boiler room, one in a library (lol), one in a teleporter room, one on the command deck. All of them would have a special type of bass cannon as a weapon, the water guy's would pump the target's body full of water (not all of it at once, obviously, since that'd be overpowered), the sand guy's would mummify the target (again, not in one shot), the boiler room guy's would also act as a flamethrower, the teleporter guy's would throw the target back a long way (there would also be pits of spikes and stuff in the room), the commander guy's would be mostly the normal one but it'd also cause a lot of damage and decrease speed, strength, etc. permanently every time it hits.

It wouldn't be necessary to fight any of them, but it'd be useful to do that, since their weapons would come in handy for the boss, which would be a monstrous dark blue thing with lots and lots of deformed limbs, tentacles, turrets and stuff, and be almost invincible. It'd be in the center of the ship, protected with 6 doors that'd all be guarded by 2 powerful robots. The doors could be opened only with the strong aliens' access cards, but there'd be a helpful alien in some part of the ship who could be paid to steal them. It'd be like, opening one door would be enough, since they'd all lead to the same place, but the boss' reaction would depend on which door was opened.
If the player would come through the water guy's door, the boss would demand to be watered (like a plant), if from the sand guy's, he'd demand to be dehydrated (not completely, lol), if from the boiler guy's, then he'd want to be heated, if from the teleporter guy's, he'd ask to get food, if from the commander's, he'd want to be given an update on some super secret plan. Of course, all of these would make it easier to start attacking him in a certain way.

Beating the boss would be mostly just... well, it wouldn't require any special thing. He'd be like an ancient alien that long ago visited Lorule and did something, and wanted to return so that he'd see how things have developed, but when he realized that it's horribly terrorized by the Dracolich and stuff, he wanted to destroy the whole island. After winning, well, that's what he'd explain, lol. Kinda like a typical "You're stronger than me, now you must hear my life story" thing. :rofl:

Anyway, after beating the boss, there'd be the possiblity to let him live, and he'd give you access to every part of the ship and you could practically stay there forever, since time would be a lot slower in there for some reason. There'd be shops, the aliens would all be friendly, etc.

Also, there'd be the possiblity to go to the command deck and give orders to the crew, which would be stuff like, well, anything. Dunno how that could be done, but since this'll never be more than just an idea, you know, it doesn't matter. But anyway, stuff like, um, whatever could be done inside a spaceship, or fly to different planets and stuff. It'd be huuuuuge work to make all the modules for the different planets, but like I said, this 99.999999999999% likely will never be done, so... but yeah, it'd be epic.

PS: The name would be because of the thing after beating the boss, and because of dubstep stuff, not because it'd be... well, really modulativeable or anything. :P
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Re: New ideas

Post by woodmouse »

I had an actual good idea for a change, I think! Something that would both A) make sense and B) fit in Egoboo, not to mention C) make things more interesting and (possibly) entertaining.

Taverns.

Places to rest in, eat in, and so on. They'd be just like shops in that there would be an NPC who could be bumped and he'd sort of like put you to sleep and there'd be a sort refreshment thingy, you know, healing and so on. Kinda like how it's done in Digimon World 3, but obviously in a different way. Maybe actual tables where there would be food and it could be bought and eaten, too, which would restore health and so on. Maybe the beds could work the same way, by bumping them, you'd go to sleep and it'd restore health and stuff, possibly also give an enchantment thingy that would make you faster and stronger for a little while (but show no physical difference, no flashing colours or stuff).

And after I got this idea, I instantly started making one into the town module I'm doing. Of course, it's only going to be crappy as hell, since, well, I'm not that good at doing stuff that has anything to do with anything. But well, a sort of tavern pub named "Ye Olde Hellhole", ran by a G'nome whose great great grandfather founded it, and it's the "first tavern with a pub" in Lorule. :P

...and that G'nome guy, the bartender/tavern owner, talks about the history of the place. Which I had an epic idea for: an inside joke... as in having him mention Loreanus as supposedly a "legendary great hero" who visited the tavern once when the whole town was in panic about being harassed by a troll. Then Loreanus came and everyone was like "yay" but he only got drunk and practically didn't manage to get anything done, other than send the troll away by yelling at it about his supposed greatness, making it feel uncomfortable about how narcissistic someone could be. Of course, that isn't intended as an insult towards PPPP... PPPPPPPPPPHHHHHHH Denis, it's just at the stupidity of the name "Loreanus", although a joke about his (Loreanus') denis size could be slid in with some really odd euphemism to make sure no one would even understand it unless they're seriously perverted. :mrgreen:

...but that latter part is just an idea, which I won't do if other people object against it. That would add some depth to it all, though, in a way, not to mention that it could serve as a sort of tribute to Denis, since he quit and all that. Maybe something more positive as well, but I'm not sure what? The G'nome guy saying something like "Loreanus has become much greater a hero since, he was only just a kid back then!" ...although having a pub owner admit that he serves alcohol to kids might not make him seem like a very good guy... but well.

But like, if in the future, there will be forest modules and stuff, taverns could be cool in those, at least in some, or in other kinds of places. Not that it'd be very likely that anyone ever even does any new modules anymore, but... if... i-if there'll b-be... :cry:
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Re: New ideas

Post by Maxaxle »

Aww, where's Zefz when you need him? He needs to hear this!
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Re: New ideas

Post by penguinflyer5234 »

He has no time for Egoboo :| That's why nothing's been done on the Egoboo front
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