So I "came up" with this variant:
Instead of giving feedback on how much damage you deal, the text describes how damaged your foe is. That way players get a feedback if their hard work is having some effect. This is how I've currently made it:
Code: Select all
% OF LIFE FEEDBACK
100% Uninjured
99% Scratched
90% Bruised
75% Hurt
60% Injured
40% Badly Wounded
25% Mortally Wounded
10% Near Death
5% Almost Dead!
This means if you hit a monster and you down him from Uninjured to Mortally Wounded, you can be pretty sure that 1 more hit from the same weapon will kill it. A Scratched feedback however means you better change your tactics!
Waddya think?