Revising damage feedback
Moderator: Developers
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- {]-[0{0|307 (Developer)
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- Location: Minnesota, USA
block effectiveness = actualdamage / (damage.base + damage.rand)
Oh, I noticed that you got some revisions in ahead of me. I tried to merge your ideas and mine.
We still need feedback on the absolute and relative magnitude of the blows, but the idea of describing the wounds is also good... maybe spawn 2 different billboards?
Oh, I noticed that you got some revisions in ahead of me. I tried to merge your ideas and mine.
We still need feedback on the absolute and relative magnitude of the blows, but the idea of describing the wounds is also good... maybe spawn 2 different billboards?
- Zefz
- Squirrel Knight (Administrator)
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As Clonks noted, the screen might get a bit cluttered with all those billboards. But a typical way of doing this in RPG games is having a billboard over the enemy for their injury level (Red colour) and another billboard over the player for the amount of damage he dealt (white colour). And then also simply have a game option to disable one of the billboards.
I also just added some code so that characters with status display do not show billboards for their injury level.
I also just added some code so that characters with status display do not show billboards for their injury level.