That is a complicated question since each object is immune to damage for some time after it has been damaged.
Each arrow stays attached for something like 3 seconds.
You can probably shoot arrows at least twice a second.
So if you can figure out those factors, then you have your max number of arrows.
Egoboo Tactics
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Agent of Dread wrote:The breath will stay for as long as it's exposed to the same type of particle.
What you mean by particle?
Added:
- You can use Teleport spell to escape when enemy wizard (*coughbargelcough*) uses Bind on you.
- Drag your enemies through open gates into dead-end rooms. Turn around avoiding your enemy and escape the room locking the gate. If youre fast enough, you can lock your enemy inside this way.
To help you with this tactic you can use hasting spells/items or Teleport spell.
- You can use Teleport spell to get behind a locked gate. You can use this to escape enemies chasing you or drag them in front of the gate and then kill them from behind it.
- Agent of Dread
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A particle is like the fire of the fire breath, i.e arrows are particles, and everything.
As long as the hot dog is exposed to particles that are set to FIRE, they will light its mouth, and keep it burning.
As long as the hot dog is exposed to particles that are set to FIRE, they will light its mouth, and keep it burning.
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- penguinflyer2222
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- Agent of Dread
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It depends on the type of enemy which weapon you should use. If you are fighting enemies likely to drop their weapons or to trip when being hit - like Lumpkins or Ulnas - you should use a fast weapon like Claw or Cinquedea, hold their key and continuously push your adversary back. The best technique against such enemies is to poke them with a spear to knock them over, run into them and finish them off with your claw or dagger. If your enemy has a gonne or a strong attack spell, you should use the same strategy if possible and otherwise use a strong weapon like Broadsword to quickly vanquish them and constantly maneuver them out walking besides them or behind their back and avoiding their attack. If your enemy has a spear or trident, you best use a ranged spell or weapon. Avoid fighting them in melee with a shorter weapon.