Taking modelling requests!
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- Maxaxle
- Darkshine Knight (Extremist fanatic)
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Taking modelling requests!
A week or so ago, I figured out how to model with the Quake modeller. If you need something simple modelled (NOT animated, for the time being), just ask.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.
- Agent of Dread
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- PurpleSquerkle
- Massive Gelfeet (Developer)
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Cimeries wrote:Try mimicking the way the whip did it. Or plain copy-paste it if you feel like it.
I was pondering once how a flail might be pulled off, and I think several six-sided polygons (tetrahedrons connected where one of the faces would have been) would probably work pretty well for the segments. I may have even started that at one point, but I probably didn't get too far before I moved on to other things...
I've always thought the whip was one of the weaker models; I'd kind of like to see it replaced with something a bit better... Why can't it be less flat? I think that's another thing I may have started once. I was definitely seriously considering doing it once. It could be pulled off somewhat easily.
Another weak model is the bow; it's not clear what it is when it isn't drawn back because it's so straight-looking.
- Agent of Dread
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I was thinking you could use particles for the chain like the Iron Ball.
- Linktree: linktr.ee/trilbs -
- PurpleSquerkle
- Massive Gelfeet (Developer)
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- Agent of Dread
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@Zefz: Oh.
@Purple: Well you could just drag it along the ground until you swung it, at which point... yeah.
@Purple: Well you could just drag it along the ground until you swung it, at which point... yeah.
- Linktree: linktr.ee/trilbs -