Mythologies/legends/history in Egoboo

All general stuff game related to Egoboo gameplay (Characters, tactics, etc.).

Moderator: Developers

User avatar
octagon
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
Posts: 2589
Joined: Sat Feb 20, 2010 1:07 pm

Re: Mythologies/legends/history in Egoboo

Post by octagon »

Every time you say "epic old guy", ...
Image
User avatar
woodmouse
Monolich (Senior Member)
Monolich (Senior Member)
Posts: 4586
Joined: Wed Jul 23, 2008 3:53 pm
Location: Finland
Contact:

Re: Mythologies/legends/history in Egoboo

Post by woodmouse »

Well, epic old guys are always like that... 8)

btw, what about Elves without ears? I mean, could this (epic old) guy pass as an Elf? :P I mean, since an epic old guy with elf-ears would look weird imo. Or can there even be an epic old guy? :o
Image
Once upon a time, when unicorns roamed the earth...
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Re: Mythologies/legends/history in Egoboo

Post by Zefz »

That is a very cool texture woodmouse! :) me liek
User avatar
woodmouse
Monolich (Senior Member)
Monolich (Senior Member)
Posts: 4586
Joined: Wed Jul 23, 2008 3:53 pm
Location: Finland
Contact:

Re: Mythologies/legends/history in Egoboo

Post by woodmouse »

Zefz wrote:That is a very cool texture woodmouse! :) me liek
Thanks. :)

Image <-

...but what do you think of the idea of having an epic old guy in the Elf town? And should he be an Elf as well, etc? I mean, because if he lives in an Elf town, especially near the great big whatever tree, and is a human... how would it be possible? Would the Elves allow him to, if he'd have done something epic enough? :P
Once upon a time, when unicorns roamed the earth...
User avatar
octagon
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
Posts: 2589
Joined: Sat Feb 20, 2010 1:07 pm

Re: Mythologies/legends/history in Egoboo

Post by octagon »

I think they would. He could, for example, be an aged hero who saved the Elves in the past, or a sage who lived among them for centuries and adapted their lifestyle that he practically is one of them...
User avatar
woodmouse
Monolich (Senior Member)
Monolich (Senior Member)
Posts: 4586
Joined: Wed Jul 23, 2008 3:53 pm
Location: Finland
Contact:

Re: Mythologies/legends/history in Egoboo

Post by woodmouse »

I'll go with the "epic old guy is an ancient hero who helped Elves in some epic battle". :P

Oh, and here's what I thought (and have partly done message.txt and script for the stuff):
If you're an Elf, the epic old guy tells you about a war between normal Elves and Dimlocks, and that the war ended when he sealed the Dimlocks' evil king named Vachrin II into a pit in Shadow Palace, and that the king is so evil he was forgotten by the outside world. 8)

...so would the "Dark Ones" in the pit be that king? Or would that be too... uh... epic for stuff the epic old guy had done? :P

...if so, then what if there'd be something you could do to release the evil king from the pit? Give him something that the old guy EXPLICTLY states you shouldn't give him. You know, he'd say it so much the only sane conclusion is to go to Shadow Palace and drop the item there. :mrgreen:

Discuss, or batman eats a tomato! :lol:


...and the script is gonna be huuuuuuge. :shock: It's not even finished yet, and... I haven't had the time to test it yet though, so I don't know if there are errors (of course, the tmpargument = x things aren't gonna stay that way, just there to remind me)

Code: Select all

IfBumped
  tmpargument = 22  //He says "DON'T GO THERE!!!" to Elves...
  IfContentIs
    tmpargument = 37
    SendMessageNear
    tmpargument = x
    SetContent
    tmpargument = 250
    SetTime

  tmpargument = 21  //Elves hear about the Vachrin's seal in Shadow Palace
  IfContentIs
    tmpargument = 35
    SendMessageNear
    tmpargument = 36
    SendMessageNear
    tmpargument = 22
    SetContent
    tmpargument = 500
    SetTime

  tmpargument = 20  //Prepare to tell Elves about Vachrin II's seal...
  IfContentIs
    tmpargument = 34
    SendMessageNear
    tmpargument = 21
    SetContent
    tmpargument = 250
    SetTime

  tmpargument = 19  //More stuff, Elves
  IfContentIs
    tmpargument = 32
    SendMessageNear
    tmpargument = 33
    SendMessageNear
    tmpargument = 20
    SetContent
    tmpargument = 500
    SetTime

  tmpargument = 18  //Archmage who hasn't killed Dracolich -- more
  IfContentIs
    tmpargument = 31
    SendMessageNear
    tmpargument = 42  //Arcane nova orb thingy
    tmpx = selfx
    tmpy = selfy
    tmpdistance = selfz
    tmpturn = selfturn
    SpawnExactCharacterXYZ
    tmpargument = x
    SetContent
    tmpargument = 250
    SetTime

  tmpargument = 17  //Archmage who killed Dracolich -- more
  IfContentIs
    tmpargument = 30
    SendMessageNear
    tmpargument = 41  //Orb of epicness, INSTA-PWN ORB!!!
    tmpx = selfx
    tmpy = selfy
    tmpdistance = selfz
    tmpturn = selfturn
    SpawnExactCharacterXYZ
    tmpargument = x
    SetContent
    tmpargument = 250
    SetTime

  tmpargument = 16  //Archmage who hasn't killed Dracolich
  IfContentIs
    tmpargument = 29
    SendMessageNear
    tmpargument = 18
    SetContent
    tmpargument = 250
    SetTime

  tmpargument = 15  //Archmage who killed Dracolich
  IfContentIs
    tmpargument = 28
    SendMessageNear
    tmpargument = 17
    SetContent
    tmpargument = 250
    SetTime

  tmpargument = 14  //Archmage stuff about Draconians
  IfContentIs
    tmpargument = 26
    SendMessageNear
    tmpargument = 27
    SendMessageNear
    SetTargetToWhoeverBumped
    tmpargument = [MAIN] 7
    IfTargetHasQuest
      tmpargument = 15
      SetContent
      tmpargument = 450
      SetTime
    Else
      tmpargument = 16
      SetContent
      tmpargument = 450
      SetTime

  tmpargument = 13  //Elves hear about epic old guy's current state
  IfContentIs
    tmpargument = 23
    SendMessageNear
    tmpargument = 24
    SendMessageNear
    tmpargument = 25
    SendMessageNear
    tmpargument = 19
    SetContent
    tmpargument = 600
    SetTime

  tmpargument = 12  //Moar Elf spoopelousding.
  IfContentIs
    tmpargument = 22  //Yoda-like epic speech. :P
    SendMessageNear
    tmpargument = 13
    SetContent
    tmpargument = 250
    SetTime

  tmpargument = 11  //Even more Archmage actions
  IfContentIs
    tmpargument = 19
    SendMessageNear
    tmpargument = 20
    SendMessageNear
    tmpargument = 14
    SetContent
    tmpargument = 500
    SetTime

  tmpargument = 10  //More Archmage actions
  IfContentIs
  tmpargument = 17
  SendMessageNear
  tmpargument = 18
  SendMessageNear
  tmpargument = 11
  SetContent
  tmpargument = 500
  SetTime

  tmpargument = 9  //More Elf actions
  IfContentIs
    tmpargument = 15
    SendMessageNear
    tmpargument = 12
    SetContent

  tmpargument = 8
  IfContentIs
    tmpargument = 21  //Evil actions, "destroy the world" speech, etc.
    SendMessageNear
    tmpargument = TEAME
    JoinTeam
    tmpargument = 2
    SetState

  tmpargument = 7
  IfContentIs
    SetTargetToWhoeverBumped
    tmpargument = [EVIL]
    IfTargetHasSpecialID
      tmpargument = 12
      SendMessageNear
      tmpargument = 8
      SetContent
      tmpargument = 250
      SetTime

  tmpargument = 6
  IfContentIs
    tmpargument = 16  //Archmage actions
    SendMessageNear
    tmpargument = 10
    SetContent
    tmpargument = 250
    SetTime

  tmpargument = 5
  IfContentIs
    SetTargetToWhoeverBumped
    tmpargument = [AMAG]
    IfTargetHasSkillID
      tmpargument = 11
      SendMessageNear
      tmpargument = 6
      SetContent
      tmpargument = 250
      SetTime
    Else
      tmpargument = 7
      SetContent

  tmpargument = 4
  IfContentIs
    tmpargument = 13  //Long speech about Dimlock fight...
    SendMessageNear
    tmpargument = 14  //...long speech
    SendMessageNear
    tmpargument = 9
    SetContent
    tmpargument = 500
    SetTime

  tmpargument = 2
  IfContentIs
    tmpargument = 9
    SendMessageNear
    SetTargetToWhoeverBumped
    IfTargetIsAPlayer
      tmpargument = [LGND]
      IfTargetHasItemID
        CostTargetItemID
        tmpargument = selfcontent + 1
        SetContent
        tmpargument = 50
        SetTime
      Else
        tmpargument = [ELFF]
        IfTargetHasID
          tmpargument = 10
          SendMessageNear
          tmpargument = 4
          SetContent
        Else
          tmpargument = 5
          SetContent

  tmpargument = 1
  IfContentIs
    tmpargument = 8
    SendMessageNear
    tmpargument = selfcontent + 1
    SetContent
    tmpargument = 50
    SetTime

  tmpargument = 0
  IfContentIs
    SetTargetToWhoeverBumped
    IfTargetIsAPlayer
      tmpargument = [LGND]
      IfTargetHasItemID
        tmpargument = 7
        SendMessageNear
        tmpargument = selfcontent + 1
        SetContent
        tmpargument = 50
        SetTime
message.txt also, just so you get an idea of the stuff he says... of course the "battle of X" is a placeholder. What's the name of the area around the Elves' place? I mean, the forest.

Code: Select all

Message 7: <%n>_That_weapon_you_have_brings_back_memories...
Message 8: <%n>_I_used_it_in_the_great_battle_of_x!
Message 9: <%n>_Thank_you_for_bringing_it_back_to_me.
Message 10: <%n>_Greetings_my_Elven_friend._You_are_nice_people.
Message 11: <%n>_Oh,_you_are_one_of_the_Archmages.
Message 12: <%n>_What?_Are_you_really_as_evil_as_the_potatoes_say?
Message 13: <%n>_When_I_helped_your_ancestors_to_win_against_Dimlocks
Message 14: <%n>_I_had_ten_times_the_strength_I_have_now.
Message 15: <%n>_Wondering_why,_are_you?_I_sealed_the_Dimlock_king_with_my_powers.
Message 16: <%n>_Decades_ago_I_used_to_be_an_Archmage...
Message 17: <%n>_Then_I_used_them_all_to_seal_an_evil_king!_He_was_so_horrendous
Message 18: <%n>_that_he_was_censored_from_most_history_books.
Message 19: <%n>_He_was_the_third_king_of_Dimlocks,_Vachrin_II._If_I_hadn't_helped
Message 20: <%n>_the_Elves,_they_might_have_lost_the_war!_That_would_suck.
Message 21: <%n>_Potatoes_told_me,_I_must_kill_you,_before_you_destroy_the_world!
Message 22: <%n>_It_was_epic,_the_battle!_Almost_extinct,_the_Dimlocks_went!
Message 23: <%n>_Without_my_powers,_I_have_no_chance_against_any_great_evils_anymore.
Message 24: <%n>_Dracolich_is_another_thing._I_could_easily_slay_him,_but_I_don't_
Message 25: <%n>_interfere_with_the_world's_flow_anymore.
Message 26: <%n>_Draconians_aren't_really_strong_by_the_way_-_most_people_fear_them
Message 27: <%n>_simply_because_they_resemble_dragons.
Message 28: <%n>_The_Dracolich_wasn't_strong,_now_was_he?_He_was_scary_but_weak.
Message 29: <%n>_Go_ahead_and_beat_the_Dracolich,_he_isn't_as_strong_as_you_think.
Message 30: <%n>_As_a_reward_for_your_victory_of_him,_I'll_give_you_this.
Message 31: <%n>_This_might_help_you_gain_victory_over_him.
Message 32: <%n>_Although_if_there_will_be_a_real_crisis,_I_might_help_in_one_way_
Message 33: <%n>_or_another._That_would_be_appropiate_if_Vachrin_II_was_released.
Message 34: <%n>_I_trust_you,_so_I'll_tell_you_where_he_is_sealed_to.
Message 35: <%n>_The_exact_place,_I_don't_remember,_but_it_was_in_the_Shadow_Palace
Message 36: <%n>_somewhere,_there_was_a_pit_there._I_used_that.
Message 37: <%n>_Under_any_circumstances,_do_not_release_him!!!
Once upon a time, when unicorns roamed the earth...
User avatar
woodmouse
Monolich (Senior Member)
Monolich (Senior Member)
Posts: 4586
Joined: Wed Jul 23, 2008 3:53 pm
Location: Finland
Contact:

Re: Mythologies/legends/history in Egoboo

Post by woodmouse »

I got an epic idea: moar epic old guys! Well, don't worry, not all would be "epic" old guys. :P

So the idea:
If there'd have been many great warriors who helped seal different evil things away into some things (Demogorgon in the tower, etc) and all had gotten the permission to live with the Elves for some reason (maybe the Elves "commissioned" them to be sealed?) and then when they did it, they went there to live. I had the idea that ORIGINALLY there'd have been over 100 of them, but along the years, some would've been "taken" into the Posluncted Land, and because of that, it'd be an epic old guy-cluttered place. :lol: Anyway, so if that'd be like that, and the epic old guy would be some epic warrior who came back to Lorule to do epic stuff. 8) Then he did epic stuff, then he forgot how to get back there and so he's stayed in Lorule for centuries (or millenia... :P) along with some other epic old guys, and of course not all stayed living with the Elves.

This way, there could be more epic old guys, who all would do epic stuff when/if you meet them. BUT! I don't think they should all call themselves epic old guys, maybe only the epic old guy needs to do that, since you know... otherwise places are full of old people who shout "I'M SO EPIC!!!! I DID X AND Y!!!" :rofl: Maybe 3 in the Elf-place? I mean, since it'd be weird if only the one who'd have done the most epic things would stay...? They could like tell the player about history, etc. and give some tips of stuff, give sidequests, etc...

Anyway, is it a good or a horrifying idea? :lol:

PS: also, I'm again going in full wtf-history mode for the epic old guy(s). 8)


EDIT:
Okay, I read the post I posted in the "New ideas" thread. I think maybe that could be like one of the epic old guys, as well as Gazynk (the (first?) Mystic) so that'd make two (or even three) npcs into one, so a lot less work. Maybe he/she could speak about how it felt like to originally be two people and then another turned into a woman and they literally fused together and how it felt like being trapped in a time vortex for over 9000 centuries, etc. Nightmare fuel? Maybe? Good idea? YES OF COURSE!!! In my opinion at least. :P
Once upon a time, when unicorns roamed the earth...
Cimeries
Lumberjack (Developer)
Lumberjack (Developer)
Posts: 7720
Joined: Wed Jul 23, 2008 6:56 am

Re: Mythologies/legends/history in Egoboo

Post by Cimeries »

woodmouse wrote:horrifying?
All of your ideas intrinsically are.
:wink:
User avatar
woodmouse
Monolich (Senior Member)
Monolich (Senior Member)
Posts: 4586
Joined: Wed Jul 23, 2008 3:53 pm
Location: Finland
Contact:

Re: Mythologies/legends/history in Egoboo

Post by woodmouse »

Cimeries wrote:
woodmouse wrote:horrifying?
All of your ideas intrinsically are.
In a good or bad way? :lol:
Once upon a time, when unicorns roamed the earth...
User avatar
Maxaxle
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
Posts: 4035
Joined: Fri Jul 25, 2008 8:16 pm
Location: San Diego, CA
Contact:

Re: Mythologies/legends/history in Egoboo

Post by Maxaxle »

woodmouse wrote:
Cimeries wrote:
woodmouse wrote:horrifying?
All of your ideas intrinsically are.
In a good or bad way? :lol:
Both.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
User avatar
woodmouse
Monolich (Senior Member)
Monolich (Senior Member)
Posts: 4586
Joined: Wed Jul 23, 2008 3:53 pm
Location: Finland
Contact:

Re: Mythologies/legends/history in Egoboo

Post by woodmouse »

Big post and bump. Again, with questions and ideas. :P

Elves' culture, etc:
Are they like the usual clichéd, old-living version of humans? With nothing else that really stands out in the way they live? Other than the environments, I mean.

Ideas:
-live about 150 years? Of course, the clichéd thing is they live thousands, but I can't imagine they'd live that old in Egoboo... I mean, all the Dracolich stuff, etc. somehow would make it weird that there are no old or even old-looking elves anywhere, because wouldn't they be the most experienced ones in everything? If they're strong and wise, they'd most probably have dealt with similar things before (in their youth), so if the Dracolich would be an actual threat to them, wouldn't they simply kill him/seal him inside somewhere, if they're capable of that?
Maybe I'm just thinking too logically, but it'd seem weird a 20-something years old elf would be able to do something that 200 years old ones would hide away from? :P

-have some older elves around in towns, etc.
--or if not, why aren't there any? Did all elves over 30 or something die/disappear suddenly, in some kind of disaster? War? etc
---if so, there probably should be some NPC somewhere, who tells about it?

-what if all elves have a strict hierarchy, which would be kind of similar to military (especially how militaries are exaggerated in fiction; highest ranked ones don't do anything unless the thing to do is "worth their time")?
--if so, how would the hierarch work? Would they be promoted if they do something heroic; a honorary system? Or would there be a strength/whatever qualification test? etc.
---maybe they could then have the 'highest rank' reserved as some kind of special thing which only one in a thousand get; maybe they could have "special powers" and be kind of like nature elemental things, but still elves? You know, differently. The typical "megasuperhyper triple-pwn-squad of the epicly epic overpowered megasuperfighters of epicness". :lol:

-do elves have a more complicated/weird culture? I mean, like a blend of the things which are considered 'weird' in almost every country's society: a religion that condemns almost everything (but they believe that they still go to wherever they believe they go to (some tree deity place?)), multi-marriage (if that's the word), they're vegans but eat fish, etc?
--or are they just like people in western countries?

-maybe they could banish the worst 'criminals' (who disobey whatever rules they have) into caves, and this would be the reason why there are dimlocks? They could insert some kind of magical thing into them, which prevents them from coming back to the city/cities where they were banished from? Also, this could be used to explain why there aren't (at least many) elves who'd be criminals.

Dimlocks (and more evil things):
-would their culture and stuff be exactly the opposite of normal elves who live in forest places? I mean, in every possible way, since they'd probably hate the normal ones? I mean, like... if they're banished for 'rebelling', wouldn't they build a society that's a completely reversed version of the elves' society; banish those who rebel against THEIR society to become some kind of double-evil elves, which would hate everything? :twisted: Maybe into deeper caves, which would be so dark and horrifying, that nobody who goes there, ever comes back... and if they would come back, that could mean some kind of extremely horrible things with some weird logic. Maybe they "evolve" into some kind of eldritch abominations, and the Dracolich would try to summon them from there, in order to further add more evil into his evil forces? :P
--if so, that'd be another reason to add to why the Dracolich should be stopped. Also, there could be an extremely hard completely unnecessary (but epicly rewarding) sidequest of going into the caves; it'd be something that every NPC who say anything about it, would advise against and say that it's a certain death, painful suicide, etc. to go there... :P

-what if there'd be a possiblity to unlock a special Dimlock character somehow? Maybe through the cave sidequest (if it'd be done)? And by "special" I mean that it'd be only that one character, and he'd be some kind of respected Dimlock, who used to be a horrifying criminal among elves, maybe the first one ever to be banished? You know, he'd be thousands (or millions? :shock: ) of years old, still living because of something weird;
~becoming a vampyre? (if they're the typical vampires?)
~dying, and being undead? (resurrected by newer dimlocks?)
~a deal with some demon? (if that's the way demons are in Egoboo?)
~having been born immortal because of something?
~~what would that something be?
~a combination of all of those? 8)
...and of course, the Dimlocks wouldn't attack him in any place where they are. Since that wouldn't really make sense. Maybe they'd actually become helpers for the rest of the module?

Jiive Elves:
Are they considered "evil" as well? I never really understood what they are... or are they just a different type of elves? What's their relation to Dimlocks? Or other elves (if there are any, which I keep wanting, LOL)

EDIT:

Since the progress on the playable angel character class is a bit slow, what about NPC angels?
I'm kind of in the mood to do a few NPCs, and angels would be something interesting, so... anyway, I mean like; how should they be named? Christian angels' names, or something else? Of course, that'd be the most logical way to make them obviously be angels, and it'd add to their epicness, but be extremely unoriginal and all... :P What would be the best solution? Just some angel-like names ("X of God"), but not actual names that are used by religions? Both ways of naming would be best in my opinion, but do others agree?

Also, since I'm not sure what they'd do, other than talk... ideas? Should they be helpful, give tips, etc. or complain about everything? Both are cliches, so maybe something more original...? Even though I have no idea about what could be something that hasn't been done fifty thousand times, when it comes to angels... they can't exactly be lame...
Another thing: they'll all have different skins to distinguish them from each other, and I've done a few already; I thought it'd be cool if they all have some kind of things to cover their faces. Opinions?
Image

Image Image Image
Once upon a time, when unicorns roamed the earth...
User avatar
Agent of Dread
Protector (Senior Member)
Protector (Senior Member)
Posts: 8991
Joined: Wed Jul 23, 2008 8:46 pm
Location: Australia
Contact:

Re: Mythologies/legends/history in Egoboo

Post by Agent of Dread »

Do something like the Seven Stakes from Umineko no Naku Koro ni, except, you know... with angels. :P
- Linktree: linktr.ee/trilbs -
User avatar
woodmouse
Monolich (Senior Member)
Monolich (Senior Member)
Posts: 4586
Joined: Wed Jul 23, 2008 3:53 pm
Location: Finland
Contact:

Re: Mythologies/legends/history in Egoboo

Post by woodmouse »

Agent of Dread wrote:Do something like the Seven Stakes from Umineko no Naku Koro ni, except, you know... with angels. :P
Sorry, I don't know what those are really, other than by a 5 second googling... :oops:
Once upon a time, when unicorns roamed the earth...
User avatar
Agent of Dread
Protector (Senior Member)
Protector (Senior Member)
Posts: 8991
Joined: Wed Jul 23, 2008 8:46 pm
Location: Australia
Contact:

Re: Mythologies/legends/history in Egoboo

Post by Agent of Dread »

They're based off of the seven deadly sins, and all have different motives/personalities, but are similarly dressed/whatever, and are named after different demons befitting of their sins.
- Linktree: linktr.ee/trilbs -
User avatar
woodmouse
Monolich (Senior Member)
Monolich (Senior Member)
Posts: 4586
Joined: Wed Jul 23, 2008 3:53 pm
Location: Finland
Contact:

Re: Mythologies/legends/history in Egoboo

Post by woodmouse »

Hmm, not sure how that'd work in good guys? :o

Another idea that I got:
What if they'd only appear if the player has done something that is considered 'threatening' to them? For example, if you kill the Dracolich (and all other big bad things), they'd spawn in towns and places, and try to kill you, saying things about how you're 'too strong' or something like that? They'd be extremely supermegahyper strong, and almost impossible to beat, but if you would... there'd be something epicly epic.

If I can get carried away with the ideas for the epic epicness of the epicly epic epicness, could be like a kind of an epicly epic sidequest which would include killing every one of the angels, and get help from some epicly epic evil things, which would help you in the sidequest; maybe a ghost of the Dracolich, and other bosses who now would think you're evil (and stronger than them) and as such consider you an ally? :P

Would be epic. 8)
Once upon a time, when unicorns roamed the earth...
Post Reply