...In that order. That way you don't have to worry about replacing it quickly or something.
I don't really know, though, as I haven't tried it (it may be hard picking up the right item)? I've only done it once; I forgot about the trap and let it kill me!
Not really. If you get good at controlling yourself when you're dazed, it's not so hard. I think it's good that he has that problem, though, because otherwise the character would be a bit imbalanced.
I think more ammo would be nice, but you may be relying on your gonnes a bit too much. You've got other weapons too, you know....
Nah. It's good how it is; it should put emphasis on exploration.
That's what I said, kinda. I guess it's not that bad, though; they wouldn't (and, really, can't) sue us. The worst that would happen is that somebody would come along and tell us to take it out. And when you think about it... that would be pretty cool!
So, yes, my opinion on the matter has changed since I last brought it up.
Yeah. I liked the layout, and the way it was set up... "Welcome to the Temple of Doom (TM)" ... "No refunds". Clever!
Yeah. Good job, Chainsaw; it's a cool object (the meat spit).
This should be easily fixed, I think; just change his position in the spawn file.
Yeah, a few of the corners on the temple are kind of caved in; I couldn't tell if that was on purpose or not? At any rate, it makes it look like you could walk around those big block things, but you can't.
Really, though, it's not a big deal.
So I'm not the only one who's getting a weird-looking Musketoon, then?
*looks at texture*
It's got a lot of black marks. Maybe it's supposed to look broken up? If so, I don't think so; it looks quite weird/ugly.
If not, then the black needs to be made a lighter color, because it's showing up transparent.
Also, am I the only one who thinks the item could be a shade larger? It's significantly smaller than a regular gonne.
Anyway, I didn't notice that on the pillars, hmm.